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#1
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
Random thought that came to me. I'm sure this has been considered in the past but...
How difficult would it be to script enemy clerics/druids to resurrect their fallen comrades? Consider the sewer party for instance, or any other well-balanced enemy group. In the more difficult encounters, many a time I have done on the fly raise dead/resurrections to change the tide of battle! Hell, you could even just give some boss NPC's rods of resurrection! (Nishruu/Haekashar summons become necessity?) Implementation of this is a possible venue for IA to grow exponentially more difficult ![]() Naturally, if you kill the boss he can't be resurrected. Just like if the protagonist is killed, game over ![]() This post has been edited by luan: Aug 2 2007, 01:09 AM |
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#2
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![]() Forum Member Posts: 53 Joined: 13-June 07 From: Adelaide, Australia ![]() |
If the enemy is like spellcaster or has innate weapons (ie beholder, warewolf etc) it would be incredibly more difficult, but yeah it wouldn't be the best on human fighters with the whole not having weapons thing. Even without their items at least they'd be a target - even bare fists are better than dead people.
And yeah, killing enemies multiple times...if it were a rod of resurrection then your missing out on item charges and but if its from a spell slot then by having the spell they won't be casting other spells of that level, making the cleric less of a nuisance..which yeah, would make battles longer, easier and give more xp (probably not an objective). So yeah, is it possible to make enemies only resurrect spell casters/fighter that dont need weapons type thing (so you have to earn the xp a second time) This post has been edited by Stu: Aug 2 2007, 09:08 AM |
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