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#1
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
Random thought that came to me. I'm sure this has been considered in the past but...
How difficult would it be to script enemy clerics/druids to resurrect their fallen comrades? Consider the sewer party for instance, or any other well-balanced enemy group. In the more difficult encounters, many a time I have done on the fly raise dead/resurrections to change the tide of battle! Hell, you could even just give some boss NPC's rods of resurrection! (Nishruu/Haekashar summons become necessity?) Implementation of this is a possible venue for IA to grow exponentially more difficult ![]() Naturally, if you kill the boss he can't be resurrected. Just like if the protagonist is killed, game over ![]() This post has been edited by luan: Aug 2 2007, 01:09 AM |
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#2
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![]() Forum Member Posts: 53 Joined: 22-November 05 From: Córdoba (Spain) ![]() |
And it will make the game slower, no? The resurrected enemies would have to go to their equipment, take it, wear it (not being able to wear armor, as your characters) and then attack you. And then, if you kill them again, you will gain the XP again? I thin that could be a little cheese, at least in some battles.
But, obviously, in terms of role playing is more than logical for enemies to resurrect their fallen comrades. |
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