The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Enemy Ressurection?
luan
post Aug 2 2007, 01:08 AM
Post #1





Forum Member
Posts: 100
Joined: 25-April 07




Random thought that came to me. I'm sure this has been considered in the past but...

How difficult would it be to script enemy clerics/druids to resurrect their fallen comrades?
Consider the sewer party for instance, or any other well-balanced enemy group.

In the more difficult encounters, many a time I have done on the fly raise dead/resurrections to change the tide of battle!

Hell, you could even just give some boss NPC's rods of resurrection! (Nishruu/Haekashar summons become necessity?)
Implementation of this is a possible venue for IA to grow exponentially more difficult laugh.gif

Naturally, if you kill the boss he can't be resurrected. Just like if the protagonist is killed, game over smile.gif It's only fair!

This post has been edited by luan: Aug 2 2007, 01:09 AM
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Magnus_025
post Aug 2 2007, 08:58 AM
Post #2





Forum Member
Posts: 53
Joined: 22-November 05
From: Córdoba (Spain)




And it will make the game slower, no? The resurrected enemies would have to go to their equipment, take it, wear it (not being able to wear armor, as your characters) and then attack you. And then, if you kill them again, you will gain the XP again? I thin that could be a little cheese, at least in some battles.

But, obviously, in terms of role playing is more than logical for enemies to resurrect their fallen comrades.
Go to the top of the page
 
Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 20th April 2025 - 08:33 PM