Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jul 31 2007, 03:34 PM
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Forum Member Posts: 82 Joined: 24-June 07 |
I'm late to the talks over PI but I'm wondering at why these solutions wouldn't be better than replacing the spell.
How about people make the Pimage spell last 1/2 or 1/4 as long, while increasing the time it requires to cast, as well as making it so that it can't be re-cast until a certan time trigger? The Perfect Camouflage spell is stated to be a benefit because it reduces the time it takes to cast by 1 round/spell. Instead of removing PI, why shouldn't PI just be made to be harder to cast given its benefits? A lot of the scroll usage and what not takes time. A lot of the summoning more than 5 stuff takes time as well. Which leaves only the improved alacrity and time stop, but in point of fact time stop doesn't stop the projected image's duration from running out. Haste might have an additional effect there, not sure. If the PI spell can be coded to end somewhere around the first time stop or second time stop duration, it can nerf both the endless summoning, the endless spells, and the endless scroll usage. The player would have to choose within a limited time, what he wants to do, since he has to have cast multiple level 7 spells to do all three. The less powerful Simulacrum has a wait sequence that could be a good base template, although the 7th level one should have a shorter cooldown time. In short, I'm looking at a PI that only lasts around 4-8 rounds, ever. With a cooldown time between 4-8 rounds before it could be cast again. When the PI casts Time Stop, a script could be activated to destroy the P image within 5-8 rounds. Perhaps shorter with improved alacrity. From uscript's rar file, I know that you can change the mislead/simu/PI spells to be able to use custom scripts other than the creature/default ones. What I don't know is whether the scripting language can adequately code for a "kill myself as image" scenario when a specific spell has been cast by the image. There's also no reason why you can't shift it to a 8th or 9th level spell, given the rather lack of useful 9th level spells from the vanilla game. Other than Black Blade for F/Ms and time stop, most people only use the new ToB spells, comet, dragon, improved alacrity. I really would like to see some changes to the vanilla level 9 spells, such as Energy Drain, Meteor Swarm, and Absolute Immunity just because I never use them. As another alternative, you can script enemy mages to cast PI, requiring the party members to dispel it or true sight it. This goes along with enemy mages casting true sight and remove magic. One is easy to defend against, in time, but both will destroy the PI. Sendai's casting of PI along with immunity diviation, mislead, improved invisibility, essentially makes it into a magic duel. At higher levels, this can make PI a tactically challenging tool for both sides; it just would require increasing the difficulty and more scripts. This post has been edited by Ymarsakar: Jul 31 2007, 03:37 PM |
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