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#1
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Forum Member Posts: 68 Joined: 11-April 07 ![]() |
Hi
I am playing improved anvil right now.I finished IA3 and there's certeinly a diffrence in it.It's tougher ![]() I'm playing with a sorcerer protagonist.I did the boo kidnapping quest and right after I got in the grove the 3 trolls ran after my sorcerer and ignored everyone else. There's a bug where the trolls remain on near death and just won't fall down. After I got out from the irenicus dungeon I went to the graveyard to look for items.On the getting out I was ambushed by suna sei and friends and they killed me a lot. I got lucky with a confusion scroll that got the somehow. How did you defeat them in the beginning?Interupting them from casting greater command and confusion? The mages are a problem without breach and weak dispel. I tried to go and get Keldorn but the party in the sewers is tough. I got liliacor,rescued jan and viconia and little quests from other mods.I think the next ones I'll try will be the circus and trademeet. Another question is with the oasis in TOB.Did it in IA3.There's lots of gem golems and a few mages.I couldn't win it without serious cheese.Kelsey mirror imaged himself,landed tons of comets and all his spells,than I killed the image and did it about 10 times. How do I win the battle?Is there a way to kill the golems faster? I usually bring all the fighter on them with hammers,maces and it still takes a lot of time to get rid of them.And than they summon more. Some golem slayer kit or equipment or spells like reducing physical resistence will be lovely addition to IA5. The no stealing from shops came as a surprise.Usually in the beginning I buffed a thief and took every usful equipment I could find. Now it not even possible to charge the wands like that. BTW,is there any progress with the Mansur NPC? Edit:After a long fight and lots of reloads I defeated the founder of trademeet.All of my party and summons to take his blows surrounded him and it took lots of minutes and healing to take him down. The tough thing about him was the magic resistence and he summond a lot of skeleton warriors and I think he had physical resistence. Is there a fast way of defeating him? Edit2 21/4: Finished thieves guild quest,was really easy.Tried the sewer party again and got defeated again.My party is levels 10 so can't deal yet with all the spells.The mages are tough. I also did the murders in the bridge district and the ghost in the grave yard. Edit 24\4:Somehow my brother did hard disc cleaning and erased my saves and BG2.So I'm reinstalling and restarting.This time to save time in the beginning I'm not installing improved illych. I started a new TOB game without IA.One character vs. Illesira and she was ridiculously easy.When I did it with IA4.1 it reminded more of a scene from a predetor movie with the addition of her 5 party members. Edit 26/4:Been a bit busy.still got to install mod NPCs and IA and start a new game. Roy This post has been edited by Roy: Jun 21 2007, 07:24 AM |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I know. But if the golem has like 75% resistance to magic damage and you intend to kill him only with one of those spells VT would deal 1.5-9 damage, while Skull Trap would deal 5-30. No, most of the times the golem will make its saving throw and will take half damage from the skull trap. 5-30 assumes that the golem will fail all of its saving throws which is very unlikely. So, even if we don't consider the nerfed Skull Trap in v4.3, the damage would be 2.5-15. Moreover, as I said, only golems lesser than the "Elemental" ones can be affected by Lower MR. Wasting 4 Lower MR spell on a Gem/Coin golem just to make it vulnerable to Skull Trap doesn't look to be a brilliant tactic. Plus, Skull Trap can also hurt your own summons and party members who are engaged in hand to hand battle with the golem. A mage casting VT, on the other hand, can safely help the party against golems without requiring to waste his Lower MR spells on the golem and without the risk of damaging summons and party members. Note that the mage is not supposed to kill the golem singly (and only with VT). He is just helping the party and proves that he is more than a buffer/debuffer. (Of course, if we consider the game's standard golems, the damage VT applies is more considerable and a solo mage can even kill the golem without difficulty. Moreover, with the Golem Slayer rod and with the new anti-golem spells in v4.3, a solo mage has very good chances to kill even the more powerful types of golems.) QUOTE With 10D6 Skull Trap is as good as Fireball Yes, both are 3rd level spells. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#3
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
I know. But if the golem has like 75% resistance to magic damage and you intend to kill him only with one of those spells VT would deal 1.5-9 damage, while Skull Trap would deal 5-30. No, most of the times the golem will make its saving throw and will take half damage from the skull trap. 5-30 assumes that the golem will fail all of its saving throws which is very unlikely. So, even if we don't consider the nerfed Skull Trap in v4.3, the damage would be 2.5-15. Moreover, as I said, only golems lesser than the "Elemental" ones can be affected by Lower MR. Wasting 4 Lower MR spell on a Gem/Coin golem just to make it vulnerable to Skull Trap doesn't look to be a brilliant tactic. [...] ... yes. I wasn't talking about brilliant tactics but more about what would do more damage with less castings total involved if only one of those spells is used to damage and kill a golem. That's why I assumed max damage everytime. ST deals more damage (which is still higher in 4.2 if the enemies make their saving throw). The 10D6 ST in comparison to VT is kinda weak, of course - especially because of the saving throw for half damage involved. This post has been edited by Arkain: Jul 24 2007, 04:50 PM |
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