Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jul 24 2007, 10:34 AM
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Forum Member Posts: 18 Joined: 9-May 07 |
I think it would be better to revert it to non hostile: not breaking invisibility and not making evil neutral creatures hostile aren't really exploitable holes, since tough monsters have invisible detection by script and with MR and all even unleashing all the party's Holy Smites before a battle wouldn't make any difference, but turning your summons hostile in the middle of a fight (or being barred from using one of the few good party-friendly AoE spells) can really turn the tide of a confrontation, especially with things like Mordenkainen's Swords, Skeleton Warriors, Devas and Planetars.
EDIT: maybe it would be possible to tweak summons so they don't turn hostile even when damaged? This post has been edited by Ice: Jul 24 2007, 11:18 AM |
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