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#1
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Forum Member Posts: 68 Joined: 11-April 07 ![]() |
Hi
I am playing improved anvil right now.I finished IA3 and there's certeinly a diffrence in it.It's tougher ![]() I'm playing with a sorcerer protagonist.I did the boo kidnapping quest and right after I got in the grove the 3 trolls ran after my sorcerer and ignored everyone else. There's a bug where the trolls remain on near death and just won't fall down. After I got out from the irenicus dungeon I went to the graveyard to look for items.On the getting out I was ambushed by suna sei and friends and they killed me a lot. I got lucky with a confusion scroll that got the somehow. How did you defeat them in the beginning?Interupting them from casting greater command and confusion? The mages are a problem without breach and weak dispel. I tried to go and get Keldorn but the party in the sewers is tough. I got liliacor,rescued jan and viconia and little quests from other mods.I think the next ones I'll try will be the circus and trademeet. Another question is with the oasis in TOB.Did it in IA3.There's lots of gem golems and a few mages.I couldn't win it without serious cheese.Kelsey mirror imaged himself,landed tons of comets and all his spells,than I killed the image and did it about 10 times. How do I win the battle?Is there a way to kill the golems faster? I usually bring all the fighter on them with hammers,maces and it still takes a lot of time to get rid of them.And than they summon more. Some golem slayer kit or equipment or spells like reducing physical resistence will be lovely addition to IA5. The no stealing from shops came as a surprise.Usually in the beginning I buffed a thief and took every usful equipment I could find. Now it not even possible to charge the wands like that. BTW,is there any progress with the Mansur NPC? Edit:After a long fight and lots of reloads I defeated the founder of trademeet.All of my party and summons to take his blows surrounded him and it took lots of minutes and healing to take him down. The tough thing about him was the magic resistence and he summond a lot of skeleton warriors and I think he had physical resistence. Is there a fast way of defeating him? Edit2 21/4: Finished thieves guild quest,was really easy.Tried the sewer party again and got defeated again.My party is levels 10 so can't deal yet with all the spells.The mages are tough. I also did the murders in the bridge district and the ghost in the grave yard. Edit 24\4:Somehow my brother did hard disc cleaning and erased my saves and BG2.So I'm reinstalling and restarting.This time to save time in the beginning I'm not installing improved illych. I started a new TOB game without IA.One character vs. Illesira and she was ridiculously easy.When I did it with IA4.1 it reminded more of a scene from a predetor movie with the addition of her 5 party members. Edit 26/4:Been a bit busy.still got to install mod NPCs and IA and start a new game. Roy This post has been edited by Roy: Jun 21 2007, 07:24 AM |
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#2
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
As I found the Defender of Easthaven in WK level 5 it is randomised, actually.
The Vampiric-"golemkiller"-Touch isn't as great as some people tend to think. While it's a nice spell against golems, it will only do like 6 damage or something like that. Thinking about how some golems have like 200 or even more HP you will need quite some castings of VT if you intend to kill them with it ![]() |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
The Vampiric-"golemkiller"-Touch isn't as great as some people tend to think. While it's a nice spell against golems, it will only do like 6 damage or something like that. Thinking about how some golems have like 200 or even more HP you will need quite some castings of VT if you intend to kill them with it ![]() Skull Trap and Vampiric Touch inflict the same type of damage, which means that if a golem has some resistance to that damage type it will be applied to both spells. In other words, if VT's 6d6 has been reduced to 6 for a particular golem-type, Skull-Trap's damage will also be divided similarly and won't do significantly more damage. The difference is that for skull-trap to work you need to lower the golems' MR first which is both time consuming and requires too many Lower MR spells when you meet a team of golems. (Also note that Skull-Trap is tweaked not to inflict more than 10d6 damage in v4.3). -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#4
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
The Vampiric-"golemkiller"-Touch isn't as great as some people tend to think. While it's a nice spell against golems, it will only do like 6 damage or something like that. Thinking about how some golems have like 200 or even more HP you will need quite some castings of VT if you intend to kill them with it ![]() Skull Trap and Vampiric Touch inflict the same type of damage, which means that if a golem has some resistance to that damage type it will be applied to both spells. In other words, if VT's 6d6 has been reduced to 6 for a particular golem-type, Skull-Trap's damage will also be divided similarly and won't do significantly more damage. The difference is that for skull-trap to work you need to lower the golems' MR first which is both time consuming and requires too many Lower MR spells when you meet a team of golems. (Also note that Skull-Trap is tweaked not to inflict more than 10d6 damage in v4.3). Plus: 1- Skull Trap inflicts half damage if the target makes its saving throw. 2- Elemental Golems are immune to Lower MR. So, in general I believe that VT is Way more effective than Skull Trap against golems while playing IA. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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