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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Imoen will appear as a sorcerer in spellhold. Her base (minimum) level will be 13. If your protagonist is high level enough she will gain additional XP to level up after she joins you. The additional spells after the level up will be chosen by the player during the game. What we want to decide over now in this poll is to determine her base spells as a 13th level sorcerer.
I have chosen most of her spells (as a 13th level sorcerer) in an optimized way for your needs in IA (as probably I know the usefulness and power of each spell in IA better than most other players). However, I want your opinions about the few remaining spell slots. Her current list of spells are as follows: First level spells: - Magic Missile - Shield - Larloch's minor drain - Identify - Burning Hands Second level spells: - Mirro Image - Melf's Acid Arrow - Blur - Resist Fear - One last spell you need to vote for and choose Third level spells: - Vampiric Touch - Flame Arrow - Remove Magic - Dispel Magic Fourth level spells: - Emotion - Ray of Fragmentation - Stoneskin - One last spell you need to vote for and choose Fifth level spells: - Breach - Oracle - One last spell you need to vote for and choose Sixth level spells: - Protection from Magic Energy - One last spell you need to vote for and choose As I said, if your protagonist is high level, Imoen will gain additional XP once she joins the party and may immediately level up. Those additional spells (after the level up) will be chosen by the player. What we want to determine now are her remaining spells as a 13th level sorcerer. Note 1: I don't guarantee that I will follow the result of the poll accurately (as I still know things about the mod that voters may not know), but I guarantee that I will consider the poll as one of my main criteria for making the final decision. In other words, I have reasons to prefer some of the options to others, but those reasons are not decisive (if they were decisive I wouldn't need to create a poll) and I will surely consider the poll and your comments before making the final decision about each spell level. Note 2: The options in the poll are written in alphabetical order. So, the order doesn't show anything about my own preferences. -------------------- Improved Anvil
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#2
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![]() Forum Member Posts: 53 Joined: 13-June 07 From: Adelaide, Australia ![]() |
QUOTE What I meant was that Web would be useless as a Sorcerer pick because most modded enemies are immune to Hold. Yeah, the power has been significantly reduced from what it was in the vanilla game, but it still has its uses. If you can keep 1 or 2 members of an enemy party out of the way for a few rounds it can really shift the direction of the battle. The spiders are there mainly to keep the enemy from running straight out of the web before they have to make a save. Tossing a second web in with your FM and an entangle or two with your priests can make the enemy have to make a lot of saves. Its definitely not the greatest tactic in IA, but I still consider it more useful than other spells at their respective level. I think that it would be better to get rid of blur at 2nd level rather than resist fear because there are more effective ways to protect a sorcerer (say with mirror image or stoneskin). Also I don't really like Immy's 3rd lvl spell picks, imho a sorcerer shouldn't be getting within striking range of an enemy to cast spells like Vampric touch, and I feel that there is a bit of redundancy with remove magic *and* dispell magic (I'd take one, and get your priest/Inquisitor/FM to cast the other on the odd occasion that it is required). rbeverjr's picks pretty much mirror my own, but with spiderspawn in place of armour at lvl4. |
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