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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Imoen will appear as a sorcerer in spellhold. Her base (minimum) level will be 13. If your protagonist is high level enough she will gain additional XP to level up after she joins you. The additional spells after the level up will be chosen by the player during the game. What we want to decide over now in this poll is to determine her base spells as a 13th level sorcerer.
I have chosen most of her spells (as a 13th level sorcerer) in an optimized way for your needs in IA (as probably I know the usefulness and power of each spell in IA better than most other players). However, I want your opinions about the few remaining spell slots. Her current list of spells are as follows: First level spells: - Magic Missile - Shield - Larloch's minor drain - Identify - Burning Hands Second level spells: - Mirro Image - Melf's Acid Arrow - Blur - Resist Fear - One last spell you need to vote for and choose Third level spells: - Vampiric Touch - Flame Arrow - Remove Magic - Dispel Magic Fourth level spells: - Emotion - Ray of Fragmentation - Stoneskin - One last spell you need to vote for and choose Fifth level spells: - Breach - Oracle - One last spell you need to vote for and choose Sixth level spells: - Protection from Magic Energy - One last spell you need to vote for and choose As I said, if your protagonist is high level, Imoen will gain additional XP once she joins the party and may immediately level up. Those additional spells (after the level up) will be chosen by the player. What we want to determine now are her remaining spells as a 13th level sorcerer. Note 1: I don't guarantee that I will follow the result of the poll accurately (as I still know things about the mod that voters may not know), but I guarantee that I will consider the poll as one of my main criteria for making the final decision. In other words, I have reasons to prefer some of the options to others, but those reasons are not decisive (if they were decisive I wouldn't need to create a poll) and I will surely consider the poll and your comments before making the final decision about each spell level. Note 2: The options in the poll are written in alphabetical order. So, the order doesn't show anything about my own preferences. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 18 Joined: 9-May 07 ![]() |
@rbeverjr: I mostly agree with your list, but I'd take Feeblemind (a lifesaver!) instead of Sunfire, Minor Sequencer instead of Fireshield and Spell Sequencer instead of Delayed Blast Fireball.
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#3
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
@rbeverjr: I mostly agree with your list, but I'd take Feeblemind (a lifesaver!) instead of Sunfire, Minor Sequencer instead of Fireshield and Spell Sequencer instead of Delayed Blast Fireball. I considered Feeblemind. I generally hate save or nothing spells. The tough monsters generally save. Sunfire can be quite useful when in a special combo - against the very few opponents not protected from fire. Minor sequencer? I find a scroll that gives this once a day and never bothered to use it much. Spell Sequencer rocks in the regular game and can still be used in the unimproved encounters. I suppose it can sometimes help in the improved encounters. Perhaps, I'll take that too, because DB Fireball just isn't as good as it is in the regular game. I'm not looking forward to having to keep another sequencer loaded though. ![]() |
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Lo-Fi Version | Time is now: 1st August 2025 - 06:34 AM |