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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Imoen will appear as a sorcerer in spellhold. Her base (minimum) level will be 13. If your protagonist is high level enough she will gain additional XP to level up after she joins you. The additional spells after the level up will be chosen by the player during the game. What we want to decide over now in this poll is to determine her base spells as a 13th level sorcerer.
I have chosen most of her spells (as a 13th level sorcerer) in an optimized way for your needs in IA (as probably I know the usefulness and power of each spell in IA better than most other players). However, I want your opinions about the few remaining spell slots. Her current list of spells are as follows: First level spells: - Magic Missile - Shield - Larloch's minor drain - Identify - Burning Hands Second level spells: - Mirro Image - Melf's Acid Arrow - Blur - Resist Fear - One last spell you need to vote for and choose Third level spells: - Vampiric Touch - Flame Arrow - Remove Magic - Dispel Magic Fourth level spells: - Emotion - Ray of Fragmentation - Stoneskin - One last spell you need to vote for and choose Fifth level spells: - Breach - Oracle - One last spell you need to vote for and choose Sixth level spells: - Protection from Magic Energy - One last spell you need to vote for and choose As I said, if your protagonist is high level, Imoen will gain additional XP once she joins the party and may immediately level up. Those additional spells (after the level up) will be chosen by the player. What we want to determine now are her remaining spells as a 13th level sorcerer. Note 1: I don't guarantee that I will follow the result of the poll accurately (as I still know things about the mod that voters may not know), but I guarantee that I will consider the poll as one of my main criteria for making the final decision. In other words, I have reasons to prefer some of the options to others, but those reasons are not decisive (if they were decisive I wouldn't need to create a poll) and I will surely consider the poll and your comments before making the final decision about each spell level. Note 2: The options in the poll are written in alphabetical order. So, the order doesn't show anything about my own preferences. -------------------- Improved Anvil
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#2
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
Spider Spawn + Web is great, but in that case it also really benefits from Greater Malison (I always take Malison), but then you're coming up with combos, someone else will find another kind of combo doing well....
I don't think you necessarily need to go for a good combo. Web is a low level scroll that gets tossed about on random critters reasonably often. If you want to use the web+spiders combo, then I would just cast it from a scroll. Save the scroll until the asylum. Hand them to her and you're probably not going to use the combo more times than the amount of web scrolls you have gathered by then (and will gather in future events). I think you'd want Imoen to behave still a bit thief-like, true to the old Imoen, so knock would not be so odd. Then again, you can just give her some innate abilities. I think there is already a hard-coded innate spell "Invisibility to self" from Quayle?.. Maybe if you want her thief skills a bit retained you can create an innate "knock" and an innate "improved invisibility" for her and give her 2 uses per day or something. That would make her a thief like before and allow her normal spell selection to be chosen the way you would normally choose with a sorceress. EDIT: Chosen: Knock (always helps.. what does luck do anyway?) Spider Spawn (quite good summons, invis = always scroll for me) Lower Resistance (just something you cast every day) Chain Lightning (some decently high end offense would be good immediately at the start when you get her) Btw: any news on Nalia yet? Will she be given bonus thief levels, will her thieving skills be reallocated? I'm very interested to know (since I was already playing with her next time through ![]() This post has been edited by lroumen: Jul 17 2007, 02:31 PM |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Spider Spawn + Web is great, but in that case it also really benefits from Greater Malison (I always take Malison), but then you're coming up with combos, someone else will find another kind of combo doing well.... I don't think you necessarily need to go for a good combo. Web is a low level scroll that gets tossed about on random critters reasonably often. If you want to use the web+spiders combo, then I would just cast it from a scroll. Save the scroll until the asylum. Hand them to her and you're probably not going to use the combo more times than the amount of web scrolls you have gathered by then (and will gather in future events). Good points! As for "Greater Malison", I agree that it's a very useful spell, but I don't think that it's a good choice for a sorcerer. Since, you usually don't need to cast more than one "Greater Malison" during an entire battle (and even if you want to cast a second one you are in time-trouble), I think it is best to leave the duty of casting it to a mage. Since sorcerers can learn very limited number of spells it's better to have them learn spells which may be needed more than once or twice during battles (just my opnion). QUOTE I think you'd want Imoen to behave still a bit thief-like, true to the old Imoen, so knock would not be so odd. Then again, you can just give her some innate abilities. I think there is already a hard-coded innate spell "Invisibility to self" from Quayle?.. Maybe if you want her thief skills a bit retained you can create an innate "knock" and an innate "improved invisibility" for her and give her 2 uses per day or something. That would make her a thief like before and allow her normal spell selection to be chosen the way you would normally choose with a sorceress. I will think about this suggestion. Any additional comments will be appreciated. QUOTE what does luck do anyway? Presumably, it adds +1 bonus to THAC0, damage and saving throws for 3 rounds. QUOTE Btw: any news on Nalia yet? Will she be given bonus thief levels, will her thieving skills be reallocated? I'm very interested to know (since I was already playing with her next time through ![]() Yes, 10% of her pick pocket ability is already moved to her remove traps skill. I will think to see if there is need to do more or not. Note that boosting her remove traps skill is more needed than boosting her lockpicking ability, because there are plenty of potions of Master Thievery in the game which can temporarily boost lockpicking skill but have no beneficial effect on remove traps. This post has been edited by Sikret: Jul 17 2007, 03:01 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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