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> Imoen as 13th level sorcerer
Imoen as 13th level sorcerer
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Sikret
post Jul 17 2007, 11:14 AM
Post #1


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Imoen will appear as a sorcerer in spellhold. Her base (minimum) level will be 13. If your protagonist is high level enough she will gain additional XP to level up after she joins you. The additional spells after the level up will be chosen by the player during the game. What we want to decide over now in this poll is to determine her base spells as a 13th level sorcerer.

I have chosen most of her spells (as a 13th level sorcerer) in an optimized way for your needs in IA (as probably I know the usefulness and power of each spell in IA better than most other players). However, I want your opinions about the few remaining spell slots. Her current list of spells are as follows:

First level spells:

- Magic Missile

- Shield

- Larloch's minor drain

- Identify

- Burning Hands

Second level spells:

- Mirro Image

- Melf's Acid Arrow

- Blur

- Resist Fear

- One last spell you need to vote for and choose

Third level spells:

- Vampiric Touch

- Flame Arrow

- Remove Magic

- Dispel Magic

Fourth level spells:

- Emotion

- Ray of Fragmentation

- Stoneskin

- One last spell you need to vote for and choose

Fifth level spells:

- Breach

- Oracle

- One last spell you need to vote for and choose

Sixth level spells:

- Protection from Magic Energy

- One last spell you need to vote for and choose

As I said, if your protagonist is high level, Imoen will gain additional XP once she joins the party and may immediately level up. Those additional spells (after the level up) will be chosen by the player. What we want to determine now are her remaining spells as a 13th level sorcerer.

Note 1: I don't guarantee that I will follow the result of the poll accurately (as I still know things about the mod that voters may not know), but I guarantee that I will consider the poll as one of my main criteria for making the final decision. In other words, I have reasons to prefer some of the options to others, but those reasons are not decisive (if they were decisive I wouldn't need to create a poll) and I will surely consider the poll and your comments before making the final decision about each spell level.

Note 2: The options in the poll are written in alphabetical order. So, the order doesn't show anything about my own preferences.



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Improved Anvil




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lroumen
post Jul 17 2007, 02:22 PM
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Spider Spawn + Web is great, but in that case it also really benefits from Greater Malison (I always take Malison), but then you're coming up with combos, someone else will find another kind of combo doing well....

I don't think you necessarily need to go for a good combo. Web is a low level scroll that gets tossed about on random critters reasonably often. If you want to use the web+spiders combo, then I would just cast it from a scroll. Save the scroll until the asylum. Hand them to her and you're probably not going to use the combo more times than the amount of web scrolls you have gathered by then (and will gather in future events).


I think you'd want Imoen to behave still a bit thief-like, true to the old Imoen, so knock would not be so odd. Then again, you can just give her some innate abilities.
I think there is already a hard-coded innate spell "Invisibility to self" from Quayle?.. Maybe if you want her thief skills a bit retained you can create an innate "knock" and an innate "improved invisibility" for her and give her 2 uses per day or something. That would make her a thief like before and allow her normal spell selection to be chosen the way you would normally choose with a sorceress.


EDIT: Chosen:
Knock (always helps.. what does luck do anyway?)
Spider Spawn (quite good summons, invis = always scroll for me)
Lower Resistance (just something you cast every day)
Chain Lightning (some decently high end offense would be good immediately at the start when you get her)



Btw: any news on Nalia yet? Will she be given bonus thief levels, will her thieving skills be reallocated? I'm very interested to know (since I was already playing with her next time through wink.gif ).

This post has been edited by lroumen: Jul 17 2007, 02:31 PM
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Sikret
post Jul 17 2007, 02:55 PM
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QUOTE(lroumen @ Jul 17 2007, 06:52 PM) *
Spider Spawn + Web is great, but in that case it also really benefits from Greater Malison (I always take Malison), but then you're coming up with combos, someone else will find another kind of combo doing well....

I don't think you necessarily need to go for a good combo. Web is a low level scroll that gets tossed about on random critters reasonably often. If you want to use the web+spiders combo, then I would just cast it from a scroll. Save the scroll until the asylum. Hand them to her and you're probably not going to use the combo more times than the amount of web scrolls you have gathered by then (and will gather in future events).


Good points!

As for "Greater Malison", I agree that it's a very useful spell, but I don't think that it's a good choice for a sorcerer. Since, you usually don't need to cast more than one "Greater Malison" during an entire battle (and even if you want to cast a second one you are in time-trouble), I think it is best to leave the duty of casting it to a mage. Since sorcerers can learn very limited number of spells it's better to have them learn spells which may be needed more than once or twice during battles (just my opnion).
QUOTE
I think you'd want Imoen to behave still a bit thief-like, true to the old Imoen, so knock would not be so odd. Then again, you can just give her some innate abilities.
I think there is already a hard-coded innate spell "Invisibility to self" from Quayle?.. Maybe if you want her thief skills a bit retained you can create an innate "knock" and an innate "improved invisibility" for her and give her 2 uses per day or something. That would make her a thief like before and allow her normal spell selection to be chosen the way you would normally choose with a sorceress.


I will think about this suggestion. Any additional comments will be appreciated.
QUOTE
what does luck do anyway?


Presumably, it adds +1 bonus to THAC0, damage and saving throws for 3 rounds.
QUOTE
Btw: any news on Nalia yet? Will she be given bonus thief levels, will her thieving skills be reallocated? I'm very interested to know (since I was already playing with her next time through wink.gif ).


Yes, 10% of her pick pocket ability is already moved to her remove traps skill. I will think to see if there is need to do more or not. Note that boosting her remove traps skill is more needed than boosting her lockpicking ability, because there are plenty of potions of Master Thievery in the game which can temporarily boost lockpicking skill but have no beneficial effect on remove traps.

This post has been edited by Sikret: Jul 17 2007, 03:01 PM


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Sikret   Imoen as 13th level sorcerer   Jul 17 2007, 11:14 AM
shadan   I am not very well experted in high end IA, but as...   Jul 17 2007, 11:34 AM
Sikret   Thanks, shadan! Just one point: As I wrote e...   Jul 17 2007, 11:45 AM
rbeverjr   PS: And I certainly don't agree with the stat...   Jul 17 2007, 11:22 PM
Sikret   I am quite certain that I haven't discovered h...   Jul 18 2007, 07:39 AM
rbeverjr   I am quite certain that I haven't discovered ...   Jul 18 2007, 01:08 PM
Stu   I chose Invis for lvl 2 since I think it is a far ...   Jul 17 2007, 12:24 PM
Sikret   I chose Invis for lvl 2 since I think it is a far...   Jul 17 2007, 01:08 PM
Sikret   Also: Having said this spider spawn is really on...   Jul 17 2007, 01:30 PM
shadan   Woo, thanks Sikret, I will try Chain L. with Cernd...   Jul 17 2007, 12:40 PM
Ice   I think Resist Fear is much more useful. Against m...   Jul 17 2007, 01:38 PM
lroumen   Spider Spawn + Web is great, but in that case it a...   Jul 17 2007, 02:22 PM
Sikret   Spider Spawn + Web is great, but in that case it ...   Jul 17 2007, 02:55 PM
Ice   Spider Spawn + Web is great, but in that case it ...   Jul 17 2007, 11:40 PM
Ice   @rbeverjr: I mostly agree with your list, but I...   Jul 17 2007, 11:44 PM
rbeverjr   @rbeverjr: I mostly agree with your list, but I...   Jul 18 2007, 12:36 AM
Stu   Yeah, the power has been significantly reduced fr...   Jul 18 2007, 04:27 AM
Sikret   Arguments for each of the 6th level spells in the ...   Jul 18 2007, 07:50 AM
Sikret   More news about Imoen: As soon as Imoen joins you...   Jul 18 2007, 07:56 AM
Stu   I reckon it sounds awesome! I can't wait ...   Jul 18 2007, 09:35 AM
lroumen   Sikret, That would be soo cool! The idea t...   Jul 18 2007, 10:58 AM
Sikret   The idea to randomise the innate ability and to e...   Jul 18 2007, 11:24 AM
lroumen   Well, the difficult thing to implement banters ab...   Jul 18 2007, 12:02 PM
Sikret   Maybe a name like "Imoen's Intuition...   Jul 19 2007, 06:42 AM
Sikret   :lol: Well don't throw rocks at me yet, I di...   Jul 18 2007, 01:15 PM
Clown   Just a request, any chance at all that the Imoen s...   Jul 18 2007, 06:26 PM
Sikret   @rbeverjr: If you want to try/test Vampiric Touch...   Jul 19 2007, 05:31 AM


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