![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
To all players who are playing Improved Anvil:
Please feel free to submit your item upgrade requests and suggestions here in this thread. Requests or suggestions of item upgrades can be of two different forms: (1) you may mention an existent item's name in the game which you want to be upgradable. (2) You can also suggest a complete upgrade recipe by mentioning a list of ingredients and the new item's description. New item upgrades will be added to the next version of the mod with the names of people who suggested or requested them. EDIT: Please check the document "Items.txt" (available in the "documents" folder) to make sure that the item upgrade you have in mind is not already there in the mod and that your suggested upgrade is really a *new* one. Thanks. This post has been edited by Sikret: Aug 5 2006, 11:24 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
Hardened Skin of the Ghoul (or something alike)
Recipe: (Recipe should only be triggered when Skin of the Ghoul is present in the inventory of the party. Cromwell/Cespy should say something along the lines of "I can harden that Ghoulish skin if you hand me an Orcish Leather as well as some .....etc etc" ) - Skin of the Ghoul - Orc Leather - 5 potions of fortitude - 5 potions of stone form - gems? - ??? gold AC: 0, 1 or 2 Immune to Poison and Paralysis 25% resistance to missile and cold damage 10% resistance to slashing and piercing damage Charisma -1 Ghoul Touch 3x/day Chill Touch 2x/day Contagion 1x/day Would be nice if those spells were slightly tweaked to make them more useful. Ghoul Touch: Duration 10 rounds Amount of attacks fixed at 3 per round for the duration of the spell Touched Creature takes 2d8 damage Must save vs spells at -4 or be paralysed for 5 rounds. Chill touch: Duration 1 turn Touched Creature takes 1d8 damage Touched Creature takes 1d2 cold damage/level (maximum of 20d2) Must save vs spells at -3 or be THAC0 drained by -2 (cumulative). Contagion: As original but save at -2 The reasoning is that these two armors would make a nice combination. There are some good armor crafts available, but they are mostly scale and plate. The Leather armors available are Human Flesh for evil characters and Spirit of the Night for thieves only. There are several classes (thieves, druids, stalkers, archers) which have armor restrictions to leather and adding an interesting variant might bridge the gap a little. A slight bonus to innate resistances and a boost to those spells might provide interesting (emergency) melee options for these classes, but maybe most players will just use it foremost as defensive gain. The resistances can be removed (though missile resistance of at least 10% should remain as innate to the Orc leather). EDIT: Added Normal ghouls have 0% resistance, but higher level ghoul creatures seem to have innate resistances scripted as: - cold (listed 100%) - magic cold (listed 100%) - missile (listed as 50% and 60%) - piercing (listed as 25% and 30%) - crushing (only the ghould lord has 25%) - slashing (listed as 10% and 25%) /EDIT The two melee spells use the short sword proficiency which not every character may have and may have to be set to at least 1 star unless the character already has one or more stars. (mages casting the normal spells for instance still get proficiency penalties iirc) AC of 0 would also enhance melee capabilities, but may be a tad too much. An AC of 1 or 2 may be more appropriate. Potions of Fortitude and Stoneform seem to be logical when calling it hardened. The -1 charisma penalty is standard to the Orc Leather and maybe a constitution bonus of +1 may be added as a bonus after the forging with the potions. Overall the item would be quite balanced I think and characters such as Druids, Thieves, Stalkers, Archers and Thief/Druid kits would be able to put it to good use. EDIT added: Maybe the Recipe would require the three scrolls: "Ghoul Touch", "Chill Touch" and "Contagion", and of course a "Permanency Scroll", but I think one can imagine those innate to a ghoul's abilities. /EDIT I would have proposed an alternate upgrade for Human Flesh + Skin of the Ghoul, since that would truely mix well, but would that be okay since Human Flesh already has a recipe? If such an upgrade would have been made possible, I think the combination would have been at least a true "hide armor" (not normal leather or studded leather)... not sure whether thieves, druids and the ranger kits can wear hide armor though. This post has been edited by lroumen: Jul 16 2007, 02:13 PM |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 25th June 2025 - 12:12 AM |