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> Class improvements
yarpen
post Jul 12 2007, 05:26 PM
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Hello everyone!

Galactycon, what do you think about PnP improvements for classes? There gonna be (other than these for mages) changes?

-- Yarpen
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yarpen
post Jul 13 2007, 10:33 AM
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Then I have got some/many additional, PnP tweaks. wink.gif First, ready tweak was PnP Paladin, which looks

QUOTE

PnP Paladin
Originally Paladin in AD&D was very strong character with many powerfull abilities - but also many restrictions, which makes him reibalanced. Unfortunately, in BG2 there are only these better sides, and only one restriction of reputation. First of all it is strongly recommend to instal Virtue Mod which makes playng Paladin more difficult. And after that, this component will repair some of mechanical lacks of this class.

- Detect evil can be used once per round
- Lack of Protection from evil
- Aura of Good (-1 to thaco and saving throws for every evil creature at 5')
- Once per week per 5 levels can cast Cure disease. Undead Slayer can cast Cure paralyse.
- When he holds in his hands Holy Avenger (Karsomir, Purifier) he emites aura of protection from evil, 5'. (Optional: Aura of force - unavailable in Demo)
- Limited amount of gold to 50 000
- Limited amount of magical items
- Limited alignments of party characters (non-evil only)


But every class should have some additional abilities. Also I was thinking about skills system (with using of HLA menu).

QUOTE
Alchemy: something as HLA
Animal Handling: ability to control some animals
Bartending: negotiations (Vithal, etc.)
Blacksmithing: possibility of creating some weapons in workshop
Bluff: bluffs (for example Desharik or Illithium quest)
Diplomacy (some better dialogue options)
Healing (ability of Lay on hands/ healing this Harper from poison)
Idtimidation (f.e. Beggars etc. some people would run after seeing you)
Reading / Writing (ability to use scrolls. it gonna be hard)
Tracking (as HLA)
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Galactygon
post Jul 13 2007, 01:43 PM
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QUOTE(yarpen @ Jul 13 2007, 12:33 PM) *

- Limited amount of gold to 50 000


I really like this idea, although there are potential loopholes to get around it.

QUOTE(yarpen @ Jul 13 2007, 12:33 PM) *

- Limited amount of magical items


How do you plan on implementing this? I cannot imagine limiting the number of magical items to a certain value would be possible.

QUOTE
Alchemy: something as HLA
Animal Handling: ability to control some animals
Bartending: negotiations (Vithal, etc.)
Blacksmithing: possibility of creating some weapons in workshop
Bluff: bluffs (for example Desharik or Illithium quest)
Diplomacy (some better dialogue options)
Healing (ability of Lay on hands/ healing this Harper from poison)
Idtimidation (f.e. Beggars etc. some people would run after seeing you)
Reading / Writing (ability to use scrolls. it gonna be hard)
Tracking (as HLA)


Most of these ideas are nice and wonderful, but they would mean years of extra work - and I think what I have left so far is more than enough to keep me busy for the next 1-2 years. wink.gif

-Galactygon


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