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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 17 Joined: 24-June 06 ![]() |
Hello everyone!
Galactycon, what do you think about PnP improvements for classes? There gonna be (other than these for mages) changes? -- Yarpen |
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Post
#2
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Forum Member Posts: 17 Joined: 24-June 06 ![]() |
Then I have got some/many additional, PnP tweaks.
![]() QUOTE PnP Paladin Originally Paladin in AD&D was very strong character with many powerfull abilities - but also many restrictions, which makes him reibalanced. Unfortunately, in BG2 there are only these better sides, and only one restriction of reputation. First of all it is strongly recommend to instal Virtue Mod which makes playng Paladin more difficult. And after that, this component will repair some of mechanical lacks of this class. - Detect evil can be used once per round - Lack of Protection from evil - Aura of Good (-1 to thaco and saving throws for every evil creature at 5') - Once per week per 5 levels can cast Cure disease. Undead Slayer can cast Cure paralyse. - When he holds in his hands Holy Avenger (Karsomir, Purifier) he emites aura of protection from evil, 5'. (Optional: Aura of force - unavailable in Demo) - Limited amount of gold to 50 000 - Limited amount of magical items - Limited alignments of party characters (non-evil only) But every class should have some additional abilities. Also I was thinking about skills system (with using of HLA menu). QUOTE Alchemy: something as HLA
Animal Handling: ability to control some animals Bartending: negotiations (Vithal, etc.) Blacksmithing: possibility of creating some weapons in workshop Bluff: bluffs (for example Desharik or Illithium quest) Diplomacy (some better dialogue options) Healing (ability of Lay on hands/ healing this Harper from poison) Idtimidation (f.e. Beggars etc. some people would run after seeing you) Reading / Writing (ability to use scrolls. it gonna be hard) Tracking (as HLA) |
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