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Jul 12 2007, 05:26 PM
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#1
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Forum Member Posts: 17 Joined: 24-June 06 |
Hello everyone!
Galactycon, what do you think about PnP improvements for classes? There gonna be (other than these for mages) changes? -- Yarpen |
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Jul 13 2007, 09:23 AM
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#2
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![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Here is what I have planned for classes and such:
- When the player chooses his/her classes, only 4 may be chosen (warrior, rogue, priest, wizard), but these 4 would have sub-classes (such as Cleric, Druid, Bard, Paladin, Sorcerer). Sub-classes will be chosen as kits (per now), and kits will be chosen through dialogue at the beginning of the game. Depending on implementability, this may/may not make it to the game. - Dual-classed characters may choose kits to Dual-class to. Again, I don't know the implementability of this feature, so I will not make any promises on this. But with the solution I have in mind, chances are yes, this will make it. - Multi-classed characters may choose to have one kit in either of their classes. Don't know if this will make it or not, but the chances favour the former. - Specialist wizards recieve additional bonuses and penalties for becoming specialist (as per the AD&D rules). See this thread. - Clerics, Druids, Paladins, Rangers, and Specialty Priests (depending on what Diety they worship) will recieve different spells according to their spheres of access. - Monks will recieve spells, as priests would, but of different spheres. - Saving throws will be adjusted so they never go below a certain value (which I don't have at the moment). - Non-fighter characters will benefit from having more than 16 constitution. They will not work exactly in the manner of the AD&D rules due to engine restrictions, but it will be something strikingly similar. - I will implement my own version level 50 rules, even though realistically, your characters should only reach level 20 or 25 by the end of ToB. - And I might implement a few kits for non-magical classes as well. Because I haven't yet organized a Todo list for class changes, I am reciting everything off the top of my head, and so I might have left a few things out. I will do that once I am finished with items. I am aware that some of these intended features will overlap with existing mods. -Galactygon -------------------- |
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yarpen Class improvements Jul 12 2007, 05:26 PM
yarpen Then I have got some/many additional, PnP tweaks. ... Jul 13 2007, 10:33 AM
Galactygon
- Limited amount of gold to 50 000
I really li... Jul 13 2007, 01:43 PM
yarpen * Money restriction isn't too big trouble. Che... Jul 13 2007, 05:33 PM
Galactygon
* Maybe we can co-work, to create one, great mod ... Jul 16 2007, 04:34 PM![]() ![]() |
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