Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jul 8 2007, 07:18 PM
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany |
Hmm... strange that your browser won't open it. Bah, the link doesn't work as intented anyway... -.- (and now we've learnt: always test links beforehand)
What I was referring to is listed in the "General Spell Info" part: QUOTE Haste sort of doubles the speed at which you "live". While hasted, effects that normally apply once per second now apply once per half second, and AI scripts are executed every half second instead of every full second as well. - Hasted characters take continuous damage twice as often. Watch out for insect swarms, poison, disease and acid. - Hasted characters regenerate at twice normal rate. Combine three Regenerations with haste and regenerate 108 hit points per round. - Hasted characters protected by Blade Barrier or Globe of Blades deal damage every half round instead of every full round. [edit] So these issues are not fixable? Mhm... oh well. On the other hand I remembered something else I read in the spells reference: The original game's GoI blocked Improved Haste... which is interesting as according to the Spells Reference (which is the website to which the link should lead you) Improved Haste is handled differently than a normal 6th level spell: QUOTE This spell has a "power" of only 3, meaning it knocks only three levels off (Minor) Spell Deflection or Turning. This may have been BioWare's intention, since you now cannot destroy a Minor Spell Turning by bouncing one of these off it. I don't know what you changed, but you might take a look at this issue as well, Sikret. [/edit] This post has been edited by Arkain: Jul 8 2007, 09:04 PM |
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