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#1
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
Didn't see an active comprehensive bug thread... If I missed it please delete this topic.
I was very careful about my installation so I don't believe I have any conflicting mods. I noticed you could attack some of the dialog triggered improved NPCs without repercussion. They would stand there while I pound on them, drinking potions until they finally died, never turning hostile. Initiating dialog was the only way to trigger hostility. This occured with Borinall and Samia. I'd imagine this may be the case with other NPCs as well so I'll keep an eye out. |
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#2
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![]() Forum Member Posts: 53 Joined: 13-June 07 From: Adelaide, Australia ![]() |
When I was fighting the Shade Lord I took out all of his support but he managed to kill my two top fighters and put the rest of my party to sleep (not all at the same time). He then didn't do too much for the 10 or so minutes (probably not this long - I was pretty tense though and it felt like ages) that it took for the rest of my party to wake up; he just kinda stood there and let his protections wear out.
(BTW I thought this fight was way too hard overall) Also was the shadow dragon supposed to have any randomised items? The first attempt at taking him out failed miserably so I decided to CTRL+Y him just to see what he had before reloading. I thought he had something that looked like the blade of roses, but when I did kill him (properly) it wasn't there (just scales, teeth, gems and scrolls). I reloaded an older save and CTRL+Yed him again to check and there was nothing there again. |
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