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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Are you happy with Nalia's class (= A weaker duplicate of Imeon)? Or do you prefer her to be a sorceress? Of course, she says things about lockpicking in her dialogues, but perhaps they are not really too many or too important. Another alternative is to increase her level in thief class to make her a better thief for those who want to save a slot for a party member (though in this way she will become even more identical with Imoen).
Another option is to leave Nalia as she is and change Imoen to a Sorceress when you find her in Spellhold. The justification can be that through the rituals and experiments performed on her, amazing and radical changes have occurred in her mental status. A last and moderate choice is to leave both of them as they are but just re-distribute Nalia's thieving skills to make her a better trap finder/disarmer. 10% of her pick pocket skill can be safely moved to her remove trap. Any comments? This post has been edited by Sikret: Jul 3 2007, 07:33 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 59 Joined: 21-June 07 ![]() |
I've been reading up on this topic and the more I think about the idea of changing Imoen to a sorcerer the more I like it (I was admittedly somewhat resistant at first - call me old an crotchety).
It would be kind of cool if she could receive some sort of personalized kit (not sure if sorcerers can be kitted) that allows her access to some of her thievely weapon options and/or some of her thieving skills. Perhaps her kit could be called "Daughter of Bhaal" and have a few "darker" aspects associated with it. But since I've never heard of a sorcerer kit, I'm going to guess that this isn't possible. From a dialogue standpoint there is a fair amount of Imoen minimizing the impact of her losing her Bhaal essence as compared to the protagonist, which might make this change not totally make sense, but I guess it's something that most veteran players should be able to overlook. If some dialogues could be added to account for Imoen's new discovery of magic, then all the better. Another crazy thought is to keep Imoen as a thief/mage, but give her a mage kit that gives her access to certain divine spells in her spell book (to play up the divine connection in her). You could be creative with the spell selection to make it appropriate for the God of Murder, but some harm/inflict spells might be cool, and perhaps some cure/heal spells, to really make Imoen unique. And perhaps, in support of the "sorcerer" concept, maybe give her access to a few mage spells as innate abilities that she gains as she grows in power. And just to make it not too overpowered, perhaps reduce some of her physical stats (represents losing part of herself when the divine essence is taken). This loss is so significant that even when Imoen regains her Bhaal essence, she doesn't regain these stats. I think there is an opportunity to do something really creative and unique here, which might end up cooler than even the sorcerer idea. Just another idea to throw out there, incase anyone (Sikret) likes it. This post has been edited by Marceror: Jul 3 2007, 10:02 PM |
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