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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Are you happy with Nalia's class (= A weaker duplicate of Imeon)? Or do you prefer her to be a sorceress? Of course, she says things about lockpicking in her dialogues, but perhaps they are not really too many or too important. Another alternative is to increase her level in thief class to make her a better thief for those who want to save a slot for a party member (though in this way she will become even more identical with Imoen).
Another option is to leave Nalia as she is and change Imoen to a Sorceress when you find her in Spellhold. The justification can be that through the rituals and experiments performed on her, amazing and radical changes have occurred in her mental status. A last and moderate choice is to leave both of them as they are but just re-distribute Nalia's thieving skills to make her a better trap finder/disarmer. 10% of her pick pocket skill can be safely moved to her remove trap. Any comments? This post has been edited by Sikret: Jul 3 2007, 07:33 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
Sorcerers:
While some reasons are given why they have their power to cast arcane spells (heritage, that is) I think they don't really "learn" it. To me it appears more to be some sort of "weave manipulation". What I mean is that they manipulate that magical weave thingy in such a way that a spell similar to the one wizards can cast is created (cast). Who says a sorcerer's fireball is orange or red? Why not white or violet or whatever? This idea of using pure arcane power instead of copying some magical words and gestures written on a piece of paper is a reason why I - as a DM - would always allow my players' sorcerers to learn "Iceball" (or whatever name you want) as well as "Fireball" - it's almost the same, just a little bit different in terms of manipulating the magical energies. Of course wizards could research such a spell ![]() Nalia and Imoen + my opinion: Nalia sucks. 'nuff said. She's annoying as hell and a crappy thief on top of that. I redistributed her thief points myself until I kicked her out in the asylum to get Imoen - not only because she is the better thief but because she has more (right? ![]() ![]() From a power gamer's point of view there's no reason to get Imoen instead of Nalia though... because of Nalia's ring. So I would agree to have Imoen as a sorceress and Nalia with redistributed thieving points. But there are some things you might want to think about: 1. Make this an optional component. Not everyone would like this change - and those wouldn't be forced to accept it. 2. Make Imoen a low level sorceress with her basic experience points she has got normally. This way players can choose most spell as they level her up. It's similar with Kelsey and Tashia: they have a start level and from then on only gain experience and no more levels, allowing for individual spell picks. 3. Change Imoen's paperdoll to a mage please ![]() |
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