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Jun 29 2007, 11:40 AM
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#1
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![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary |
I am new in IA. Played BG2 some years ago, now I want to try IA. I read that new version will come out soon, so I have a suggestion.
In PnP version you can memorize a lower level spell into a higher spell slot. At least it is in 3.0 and 3.5, I am not sure about 2nd ed. since I am plying 3rd ed. since years. So you can memorize for example one lvl 1, 2 or 3 spell into one lvl 4 spell slot. This would help when you need important buffs for example Chatoic Command, but you want to use some ohter lvl 4 spells also... Just an idea for IA 4.3. |
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Jul 2 2007, 03:20 PM
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#2
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Forum Member Posts: 16 Joined: 19-June 07 |
Is 1-4 damage and healing not affected by MR enough to make it a good spell? Maybe after you're done casting all buffs and debuffs that the fight requires and no other spells will affect enemies or party members, but wouldn't you do more damage going melee with a staff or something? (Still at range since you can attack from behind frontline fighters)
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Jul 2 2007, 03:28 PM
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#3
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Is 1-4 damage and healing not affected by MR enough to make it a good spell? Maybe after you're done casting all buffs and debuffs that the fight requires and no other spells will affect enemies or party members, but wouldn't you do more damage going melee with a staff or something? (Still at range since you can attack from behind frontline fighters) The difference is that the spell doesn't require you to roll a "to hit" dice at least. I didn't say that it will do miracle, but it's not bad as a 1st level spell against some enemies. EDIT: What a simultaneity, Baronius! This post has been edited by Sikret: Jul 2 2007, 03:32 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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shadan Spell memorization Jun 29 2007, 11:40 AM
Raven I think that's a good idea, in pnp it certainl... Jun 29 2007, 01:43 PM
Sikret Plus, I'm a 2nd edition fan. :)
BTW, welc... Jun 29 2007, 01:56 PM
shadan OK, there is a reason about Flame Arrow and Skull ... Jul 2 2007, 08:36 AM
Raven
OK, there is a reason about Flame Arrow and Skull... Jul 2 2007, 11:04 AM
Sikret Chromatic Orb can still be a useful spell as it in... Jul 2 2007, 10:25 AM
shadan I still don't understand Spook.
Shield ok for ... Jul 2 2007, 10:53 AM
Sikret Ah, just forgot to mention Larloch's minor dra... Jul 2 2007, 11:23 AM
Baronius I think even 1-4 damage can be helpful. While Larl... Jul 2 2007, 03:28 PM
Stu
Yes - if taking on a magic resistant spell caster... Jul 3 2007, 05:13 AM
shadan OK, I checked spells mentioned here in the game. S... Jul 3 2007, 07:06 AM
Sikret since CO need an attack roll
I don't think th... Jul 3 2007, 07:19 AM
Stu
Nope, although a saving throw to negate the damag... Jul 3 2007, 08:16 AM
shadan
In PnP version, CO was a spell from Wizard Handb... Jul 3 2007, 10:48 AM![]() ![]() |
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