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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
Didn't see an active comprehensive bug thread... If I missed it please delete this topic.
I was very careful about my installation so I don't believe I have any conflicting mods. I noticed you could attack some of the dialog triggered improved NPCs without repercussion. They would stand there while I pound on them, drinking potions until they finally died, never turning hostile. Initiating dialog was the only way to trigger hostility. This occured with Borinall and Samia. I'd imagine this may be the case with other NPCs as well so I'll keep an eye out. |
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#2
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![]() Forum Member Posts: 53 Joined: 13-June 07 From: Adelaide, Australia ![]() |
I think I picked up a +1 composite long bow whilst taking down Mae'Vear. After acquiring the guild as my stronghold I tried to sell it to Rettel (the fence that is behind the counter as soon as you walk in). It appears that the Composite longbow +1 I scavenged was flagged as stolen and that "Rettel the fence" is not a fence at all!
Heres a link to a screeny of it (in case you need proof ![]() I do have a few mods that I probably shouldn't be using but I don't think they change much in the theives guild (or at least not the components that I installed). I used: Baldurdash Fixpack v1.12, BG2 TweakPack v4 (parts of), Unfinished Business v15 (parts of), Quest Pack v23 (parts of), tower of deception, Banter Pack v6 and Improved Anvil 4.2. |
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Lo-Fi Version | Time is now: 7th June 2025 - 08:48 AM |