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The Black Wyrm's Lair Terms of Use |
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
To all players who are playing Improved Anvil:
Please feel free to submit your item upgrade requests and suggestions here in this thread. Requests or suggestions of item upgrades can be of two different forms: (1) you may mention an existent item's name in the game which you want to be upgradable. (2) You can also suggest a complete upgrade recipe by mentioning a list of ingredients and the new item's description. New item upgrades will be added to the next version of the mod with the names of people who suggested or requested them. EDIT: Please check the document "Items.txt" (available in the "documents" folder) to make sure that the item upgrade you have in mind is not already there in the mod and that your suggested upgrade is really a *new* one. Thanks. This post has been edited by Sikret: Aug 5 2006, 11:24 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
War Hammer of Antimagic
This war hammer was constructed of an exceedingly rare material obtained by accident from another dimension. The material of this hammer is so hard and strong that no natural armor or hide is immune to its damage. (Of course, physical resistance still applies, as does immunity to crushing damage.) Furthermore, the material has antimagic/ antisupernatural properties which will allow it to damage any foe, including those only struck by +5 weapons. However, this weapon is not magical and does not confer a bonus to hit or damage. The antimagic property of this material also provides the wielder with 20% magic resistance. Furthermore, each time a foe is struck by this hammer, there is a 20% chance that a randomly selected ongoing spell of the target will be terminated. Finally, the antimagic ignores any spell protection that would normally render a weapon useless, including Protection from Magic Weapons (it’s not magical), and Absolute Immunity and Mantles (antimagic renders these spells useless against this weapon). EDIT: The antimagical properties of this weapon prevents its use by spell casters. If any character tries to use it who can cast spells (clerics, bards, wizards, sorcerers, high level rangers, high level paladins, etc.), they will be stunned for 1d4 rounds and will drop the weapon to the ground. There is no way to prevent this effect. This post has been edited by rbeverjr: Jun 30 2007, 10:33 AM |
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