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The Black Wyrm's Lair Terms of Use |
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
To all players who are playing Improved Anvil:
Please feel free to submit your item upgrade requests and suggestions here in this thread. Requests or suggestions of item upgrades can be of two different forms: (1) you may mention an existent item's name in the game which you want to be upgradable. (2) You can also suggest a complete upgrade recipe by mentioning a list of ingredients and the new item's description. New item upgrades will be added to the next version of the mod with the names of people who suggested or requested them. EDIT: Please check the document "Items.txt" (available in the "documents" folder) to make sure that the item upgrade you have in mind is not already there in the mod and that your suggested upgrade is really a *new* one. Thanks. This post has been edited by Sikret: Aug 5 2006, 11:24 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
At least I would love that as my feeling is that evil guys get a bit... uh... well, let's say there are more reasons to play good than neutral or evil.
Something else about the items already in the mod: Why do they lose the abilities they had before? Take Hesperus as an example. Daystar had the ability to let the wielder cast Sunray. Hesperus lost this ability, but on the other hand gained the ability to inflict one while striking an opponent. Care to explain why? Another thing which is quite irritating to me: Memory of the Apprenti. Um... well... it's quite the ultimate robe. Which looks like a cheap Adventurer's Robe in the beginning of the game o.O. Maybe make it a hooded one? It's not terribly annoying or something but somehow strange that the ultimate arch mage robe doesn't look like one (talking about the Robes of the Archmagi). I've had an upgrade idea myself: Chromatic Dragon Armor (or something like that... names aren't my strength) -> An armor made of scales of likely every dragon there is. I mean at the end I had spare Red Dragon Scales. The same is true with Abazigals blue scales and the white scales (the armors simply aren't really useful in IA, imho). So, why not add black scales to the dragon in Suldanessalar and maybe green (or is it brown?) ones to Draconis. Or make the dragon in WK in level 5 a green one (again), so one could collect scales from him. Another option would be the dragon you encounter during the abyssal tests - get something for being evil, I'll say! So, after you have red, black, white, blue and maybe green scales you could forge them into a single multicolored armor made of dragon scales. It would offer protection against all the respective elements. As total protection would be slightly overpowered ![]() While this may seem somewhat overpowered I like the idea mostly because one would get something out of killing all different kinds of dragons. And don't forget that you get to kill Abazigal at the very end of the game... what's so bad about getting one last awesome item then? Another possibility might be the involvement of a Manual of Elaboration and some scrolls, including one of Permanency. Or you would have to forge all the dragon hide armors (the black one being like the Shadow Dragon Scale armor) and then combine them into one armor. Would cost even more gold ![]() Or let's say being evil and slaying Adalon would be worth it - as you could use Adalon's silver scales instead of the white ones. Or use them to make the armor more powerful, with more cold resistance, more AC or something similar. This post has been edited by Arkain: Jun 17 2007, 06:10 PM |
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