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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I will start working on IA v6 in July 2008 (I'm too busy till then to add any new major content to the mod, though if we happen to find any glitches or bugs in the current version of the mod, I will be here to fix and release new versions; but working on the nex big new version will be postponed to July) and will probably release it before the end of next year.
thetruth has given very good suggestions to me and we have good plans for IA v6. Other players' feedbacks about the content of the mod will also help me to enhance the mod further. For now the general outline of the new plans for IA v5 is as follows: 1- Adding a very big (huge) quest to the game which will probably contain a number of big quests inside itself. 2- Extended Twisted Rune (new big quest) 3- Expanded Fighter Stronghold 4- Improved TOB Final battle at throne of Bhaal 5- Expanded Druid Stronghold. I will write more (and will add many more new features) as soon as we start working on it and I will pin this topic at that time. For now, I just wanted to say that we have our plans and new ideas for future and that you (everyone) should not hesitate to send me your suggestions for new quests/features to be added to the next version of the mod. This mod belongs to all who love it. (Of course, to be able to give good suggestions, you will probably need to play the current version of the mod completely for a couple of times with different classes and protagonists to see all of the existent features of the mod.) Cheers This post has been edited by Sikret: Oct 14 2007, 11:38 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 68 Joined: 11-April 07 ![]() |
Could you add a rod of reversel,one that casts ruby ray of reversel to
buy or get from an enemy in the beginning of the game.It will be really helpful since all the mages have SI:Abjuration spell shield and protection from everything. Anyway,my little brother thinks that mages are boring since they all do the same thing. Edit:Improved spells for more balance.Summon undead will bring skeleton lords, gated from a certein level for example and more things along that line. Edit2:A sort of a danger room will be really cool.Some place where you can enter talk to a mage that will summon monsters you choose and you can fight to test new tactics and ideas or just when you just want a short game but don't want to play the standart game. Edit3:The fights in the in with the minions and the mages could be improved by adding new monsters and a prize in the end to give motivation to do it. This post has been edited by Roy: Jul 23 2007, 02:36 PM |
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Lo-Fi Version | Time is now: 10th September 2025 - 07:57 AM |