| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Apr 15 2007, 02:02 PM
Post
#1
|
|
|
The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
I will start working on IA v6 in July 2008 (I'm too busy till then to add any new major content to the mod, though if we happen to find any glitches or bugs in the current version of the mod, I will be here to fix and release new versions; but working on the nex big new version will be postponed to July) and will probably release it before the end of next year.
thetruth has given very good suggestions to me and we have good plans for IA v6. Other players' feedbacks about the content of the mod will also help me to enhance the mod further. For now the general outline of the new plans for IA v5 is as follows: 1- Adding a very big (huge) quest to the game which will probably contain a number of big quests inside itself. 2- Extended Twisted Rune (new big quest) 3- Expanded Fighter Stronghold 4- Improved TOB Final battle at throne of Bhaal 5- Expanded Druid Stronghold. I will write more (and will add many more new features) as soon as we start working on it and I will pin this topic at that time. For now, I just wanted to say that we have our plans and new ideas for future and that you (everyone) should not hesitate to send me your suggestions for new quests/features to be added to the next version of the mod. This mod belongs to all who love it. (Of course, to be able to give good suggestions, you will probably need to play the current version of the mod completely for a couple of times with different classes and protagonists to see all of the existent features of the mod.) Cheers This post has been edited by Sikret: Oct 14 2007, 11:38 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
|
![]() |
Jun 11 2007, 01:07 PM
Post
#2
|
|
|
Forum Member Posts: 68 Joined: 11-April 07 |
Could you add a rod of reversel,one that casts ruby ray of reversel to
buy or get from an enemy in the beginning of the game.It will be really helpful since all the mages have SI:Abjuration spell shield and protection from everything. Anyway,my little brother thinks that mages are boring since they all do the same thing. Edit:Improved spells for more balance.Summon undead will bring skeleton lords, gated from a certein level for example and more things along that line. Edit2:A sort of a danger room will be really cool.Some place where you can enter talk to a mage that will summon monsters you choose and you can fight to test new tactics and ideas or just when you just want a short game but don't want to play the standart game. Edit3:The fights in the in with the minions and the mages could be improved by adding new monsters and a prize in the end to give motivation to do it. This post has been edited by Roy: Jul 23 2007, 02:36 PM |
|
|
|
Sikret A July- December marathon Apr 15 2007, 02:02 PM
Shaitan What about doing something to Irenicus' Dungeo... Apr 15 2007, 07:56 PM
Roy Hi
How about a quest to find out about all the go... Apr 16 2007, 08:56 PM
coaster Well done on an excellent mod Sikret.
I'd sug... Apr 16 2007, 09:52 PM
leonidas I have many many suggestions, but top of the list ... Apr 16 2007, 10:08 PM
thetruth @Sikret
I think that you should pin up this threa... Apr 16 2007, 11:13 PM
Sikret Welcome to BWL, coaster and Roy! (and many tha... Apr 17 2007, 10:27 AM
Shaitan Hi again!
Can traps be altered? If so, can th... Apr 17 2007, 07:46 PM
thetruth This is a good suggestion.
I had asked Sikret abo... Apr 17 2007, 07:58 PM
Shaitan Yeah or it could be that enemies would be warned i... Apr 17 2007, 08:04 PM
Raven Hi!
I haven't played very much of this gr... Apr 21 2007, 03:06 PM
Shaitan
Hi!
I haven't played very much of this g... Apr 22 2007, 10:45 AM
Sikret
Good suggestion, but I have already added somet... Apr 21 2007, 03:36 PM
thetruth @Sikret
What about the traps we discussed before?... Apr 22 2007, 11:18 AM
Sikret
@Sikret
What about the traps we discussed befor... Apr 22 2007, 02:35 PM
leonidas How do you feel about fixing bugs with the origina... Apr 22 2007, 11:32 AM
Sikret How do you feel about fixing bugs with the origin... Apr 22 2007, 02:38 PM
leonidas
I feel great while doing so :D and I have already... Apr 24 2007, 08:55 AM
Sikret
I feel great while doing so :D and I have alread... Apr 24 2007, 01:08 PM
Roy
4- Improved TOB Final battle at throne of Bhaal
... Apr 28 2007, 09:21 PM
Sikret [quote name='Sikret' post='21527' date='Apr 15 20... Apr 30 2007, 12:27 PM
luan Finally was able to register on these forums (didn... May 3 2007, 06:38 AM
Sikret Welcome to BWL, luan! And thanks for your very... May 3 2007, 12:49 PM
thetruth Welcome to the BWL forums luan :)
I did imme... May 3 2007, 05:44 PM
luan
That was the original plan since last year I play... May 3 2007, 11:03 PM
Sikret
Perhaps I'll try a very unique character to r... May 4 2007, 10:02 AM
luan
Oh no no! I meant it more along the lines of ... May 4 2007, 03:20 PM
Demivrgvs The-Bigg made a tweak tha can set difficulty on in... May 5 2007, 08:03 AM
Clown Just completed the SOA portion of the game with my... May 10 2007, 07:24 AM
thetruth I am sure that in the 5th version of the mod Sikre... May 10 2007, 03:29 PM
Roy I thought about the game for a couple days on the ... Jun 9 2007, 07:57 PM
jebu Mace of Disruption seems too easy to get and upgra... Sep 24 2007, 08:20 AM
jebu I know the silver dragon eggs are used for the upg... Sep 27 2007, 02:33 AM
Arkain 1. You need the blood, not the eggs.
2. You can sa... Sep 27 2007, 02:27 PM
jebu I know you can let the eggs be sacrificed, I just ... Sep 27 2007, 03:02 PM
Raven @ Arkain
In fact jebu is right that you need the ... Sep 27 2007, 03:38 PM
Arkain I knew I forgot something... *whistle* Sep 27 2007, 04:10 PM
Ryel ril Ers Possible new contents:
1) Improved cowled enforce... Oct 1 2007, 11:16 AM
Sikret Thanks for the suggestions, Ryel!
1) Improved... Oct 1 2007, 11:39 AM
Ryel ril Ers Thanks for the suggestions, Ryel!
1) Improved... Oct 1 2007, 07:32 PM
Sikret The vampire lord and the vampire of the twisted ru... Oct 2 2007, 06:56 AM
JohnGalt Similiarly to what the previous poster suggested a... Oct 1 2007, 04:15 PM
luan I noticed DavidW released version 1 for his SCSII ... Oct 16 2007, 12:09 PM
Sikret It's a bad comparison, luan! IA is much mo... Oct 16 2007, 01:00 PM
lroumen Sikret, I think Exnem's Vault also uses an ite... Oct 16 2007, 01:27 PM
Sikret Sikret, I think Exnem's Vault also uses an ite... Oct 16 2007, 01:40 PM
lroumen No, I was indeed referring to version 5. I thought... Oct 16 2007, 02:01 PM
Shaitan Actually iitems adds items to random creatures at ... Oct 16 2007, 04:10 PM
DavidW I seem to recall there's an item randomiser in... Oct 16 2007, 06:57 PM
Sikret Actually iitems adds items to random creatures at ... Oct 17 2007, 07:40 AM
Sikret [quote name='Shaitan' post='26093' date='Oct 16 20... Oct 18 2007, 06:20 PM
luan Random suggestion: some sort of incentive(aside fr... Oct 17 2007, 08:54 AM
Sikret The spellhold's difficulty varies with party... Oct 17 2007, 09:12 AM
DavidW At the risk of repetition: Weimer's IWD2 ease-... Oct 18 2007, 11:35 PM
Sikret Shuffling different items (axes, daggers, etc) wit... Oct 19 2007, 12:59 AM
DavidW Well, ultimately the effect is pretty similar: a g... Oct 19 2007, 01:44 AM
Sikret If they are ultimately the same, then I invite eve... Oct 19 2007, 01:58 AM
DavidW OK, so maybe this is a communications breakdown - ... Oct 19 2007, 03:05 PM
Sikret OK, so maybe this is a communications breakdown - ... Nov 25 2007, 04:02 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 28th February 2026 - 01:06 PM |