Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jun 10 2007, 03:26 PM
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Forum Member Posts: 61 Joined: 16-April 07 |
The trouble with most summons in IA are that they generally last about 5 seconds against the new enemies. Mages just Death Spell them, melee fighters chunk them with one hit. The vanilla golems won't really cut it I don't think, it would have to be gem or coin golems I think for such a spell to be worthwhile. Otherwise the spiders or djinni are OK I guess. Alternatively what about summon Skeleton Lord? (although I suppose this would be necromantic also).
Will these summons be gated in and so immune to death spell? |
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Lo-Fi Version | Time is now: 8th October 2024 - 11:57 AM |