Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jun 10 2007, 12:20 PM
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
With the XP cap remover Simulacrum spell is as cheesy as Project Image, because the clone can cast 9th level spells. So, we need to replace Simulacrum with a new spell too. Since, there are very few good 8th level spells in the game, I think repacing it with a powerful summoning spell won't be a bad idea. Another good idea can be a necromantic regeneration spell, though the current best 8th level spell in the game (ADHW) is already a necromantic one, so perhaps the summoning spell idea may be better. The difficult thing about creating a summoning 8th level spell is to decide what it should summon to be more powerful than lower level summoned creatures but less powerful than a planetar. What do you think?
Some ideas: 1- "Construct Golem" spell. Summons Flesh Golems when the caster's level is 16-19 and summons Stone Golems when the caster's level is 20 or above. (Needless to add that summoning Clay golems is not a good idea because they are immune to all weapon types except the blunt and the spell can then be exploited). 2- An "Improved Spider Spawn" spell which summons the new types of spiders Improved Anvil adds to the game (the type of spider can vary with the caster's level) 3- "Improved Conjure Elemental": A mage version of the druidic spell in which the mage won't need to have any mental combat with the elemental. The elemental can also be 24HD. 5- "Summon Elite Djinni" (summons a more powerful djinni than what the 7th level spellsummons, though not as powerful as what the Ring of Greater Djinni Summoning can conjure) For now, I slightly lean towards option 3. This post has been edited by Sikret: Jun 10 2007, 12:25 PM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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