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The Black Wyrm's Lair Terms of Use |
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
To all players who are playing Improved Anvil:
Please feel free to submit your item upgrade requests and suggestions here in this thread. Requests or suggestions of item upgrades can be of two different forms: (1) you may mention an existent item's name in the game which you want to be upgradable. (2) You can also suggest a complete upgrade recipe by mentioning a list of ingredients and the new item's description. New item upgrades will be added to the next version of the mod with the names of people who suggested or requested them. EDIT: Please check the document "Items.txt" (available in the "documents" folder) to make sure that the item upgrade you have in mind is not already there in the mod and that your suggested upgrade is really a *new* one. Thanks. This post has been edited by Sikret: Aug 5 2006, 11:24 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 17 Joined: 6-June 07 ![]() |
How about dakkons zerth blade ?
Mayhap a certain component say "The Circle of Zerthimon " which gets given to the protagonist by kurin -non drop able- in exchange for "doing teh right thing" ![]() I'm thinking a proper implimentation of the concept of the blade from planescape torment - which frankly was lost in the BG2 version of the blade. So a item that can only be used by a protaginst with a suitably high wisdom score , which leads to the prob "bonding" with the blade and then increasing its stats at various points - maybe a combination of unlocking various circles in combo with gaining level status ? The END result being a +5 blade which while doesn't add strength bonus to damage , can hit ALL monsters regardless of damage type / resistance - unless protected by absolute immunity / prot. magical weapons that is ![]() That's the only factor I'd like to see tweaked in that regard - the other bonuses should be scalable , but not to a point where the sword wields the player and not the other way around ![]() ![]() o Mebe make it a risk breaker only sword ? <- random idea |
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