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> A July- December marathon, What's planned for IA V6
Sikret
post Apr 15 2007, 02:02 PM
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The Tactician
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Joined: 1-December 05




I will start working on IA v6 in July 2008 (I'm too busy till then to add any new major content to the mod, though if we happen to find any glitches or bugs in the current version of the mod, I will be here to fix and release new versions; but working on the nex big new version will be postponed to July) and will probably release it before the end of next year.

thetruth has given very good suggestions to me and we have good plans for IA v6. Other players' feedbacks about the content of the mod will also help me to enhance the mod further. For now the general outline of the new plans for IA v5 is as follows:

1- Adding a very big (huge) quest to the game which will probably contain a number of big quests inside itself.

2- Extended Twisted Rune (new big quest)

3- Expanded Fighter Stronghold

4- Improved TOB Final battle at throne of Bhaal

5- Expanded Druid Stronghold.

I will write more (and will add many more new features) as soon as we start working on it and I will pin this topic at that time. For now, I just wanted to say that we have our plans and new ideas for future and that you (everyone) should not hesitate to send me your suggestions for new quests/features to be added to the next version of the mod. This mod belongs to all who love it. (Of course, to be able to give good suggestions, you will probably need to play the current version of the mod completely for a couple of times with different classes and protagonists to see all of the existent features of the mod.)

Cheers

This post has been edited by Sikret: Oct 14 2007, 11:38 AM


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Roy
post Jun 9 2007, 07:57 PM
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Posts: 68
Joined: 11-April 07




I thought about the game for a couple days on the way to work and that Sikret
wants to chage the entire final battle.Anyway I think a lot can be added
to the TOB beccause the plot is basicly linear hack and slash.

The protagonist goes to a few talking statues,hears a prophecy,and than
thrown to a battle after battle after battle.

Being a candidate to the god of murder job it seems ok

What always buged me is that he meets amelysan,hears the prophecy
and not for a second realizes what happens until it is spoon fed
to him by the deva who brings Mellisan for a chat.

Can't a smart/intelligent enough protagonist be able to notice what
is going on from the beginning and actually do something instead of
waiting for Mellisan to end her plans?

Maybe even save Saradush.And all the five,maybe like Balthazar in ascention
to get recruited,threatend,geased,make a deal with,or whatever.

Illesera:Basily she is the weakest of the five and pretty neutral evil
from what I understand.She could be paid enough or at least stay on the
side and play dead until the dust clears.Can't she be interrogated
at the very least before she is cut to pieces or blown away or
whatever?

Gromnir:An insane bhall spawn fortifying in saradush hiding from Yaga
Shura.And he is orc.And could be made pissed of enough to come fight
as an ally aginst Yaga Shura.

Yaga Shura:You go and get his heart.Can't you do something creative with
him like geas him?Maybe you have to make him vulnurble,weaken him enough
and than geas him.Like what Irenicus did to Yoshimo but on the enemy?

Sendai:She is a drow and after killing her entire army I guess maybe
she will think a little about doing a deal with the protagonist aginst
the others.

The dragon(forgot the name):He is a dragon.He might be arrogant
enough to try use a player charecter.

Balthazar:I liked in ascention that a good and charismatic enough protagonist
could get him to help and I liked his epiloge in the end and I think it
should stay.

With all of that you could add an alternative ending like a stalmate
or making the final battle one big mayhem where everyone are trying
to kill everyone else.

Mellisan will be weaker on those circumstances with a lot less
bhall esence to steal and maybe making it in an entirely different location.

Balthazar got an entire army,monks,mage and stuff.Can't he get a few
clerics,summon devas and make a big battle?

One thing that I thought missing is the dreams.There was a lot in SOA
with Irenicus and Imoen and Bhaal saying I am the essence and stuff.
I was never sure if that's irenicus there or the essence talking.

Few dream sequences will add a lot with bhaal or the raveger as a
contrast to Deva guiding him.

Maybe they will open up a new Bhaal powers and add to the character
development.

I thought about adding big quests that will add more plot basicly.
With the dreams the slayer could be made stronger to actually be
a viable tactical option to TOB with the risk of becoming to much
until in the end Bhaal will return adding a different ending.

Maybe a big Legacy of Bhaal quest dealing with the entire god of murder
thing and his effects on the realms.Now Bhaal after making all those
bhaalspawn didn't think his trusted cleric betray him and have a
contigency?

Another thing with the protagoist and considering the entire
oasis encouter,based of this he should be a little more of a famous
figure?

And with Caspenar and the Deva he could forge an artifact in the pocket plane.

With all this stuff you could put alignment changes depending on
choices made during the game leading to different powers.


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Sikret   A July- December marathon   Apr 15 2007, 02:02 PM
Shaitan   What about doing something to Irenicus' Dungeo...   Apr 15 2007, 07:56 PM
Roy   Hi How about a quest to find out about all the go...   Apr 16 2007, 08:56 PM
coaster   Well done on an excellent mod Sikret. I'd sug...   Apr 16 2007, 09:52 PM
leonidas   I have many many suggestions, but top of the list ...   Apr 16 2007, 10:08 PM
thetruth   @Sikret I think that you should pin up this threa...   Apr 16 2007, 11:13 PM
Sikret   Welcome to BWL, coaster and Roy! (and many tha...   Apr 17 2007, 10:27 AM
Shaitan   Hi again! Can traps be altered? If so, can th...   Apr 17 2007, 07:46 PM
thetruth   This is a good suggestion. I had asked Sikret abo...   Apr 17 2007, 07:58 PM
Shaitan   Yeah or it could be that enemies would be warned i...   Apr 17 2007, 08:04 PM
Raven   Hi! I haven't played very much of this gr...   Apr 21 2007, 03:06 PM
Shaitan   Hi! I haven't played very much of this g...   Apr 22 2007, 10:45 AM
Sikret   Good suggestion, but I have already added somet...   Apr 21 2007, 03:36 PM
thetruth   @Sikret What about the traps we discussed before?...   Apr 22 2007, 11:18 AM
Sikret   @Sikret What about the traps we discussed befor...   Apr 22 2007, 02:35 PM
leonidas   How do you feel about fixing bugs with the origina...   Apr 22 2007, 11:32 AM
Sikret   How do you feel about fixing bugs with the origin...   Apr 22 2007, 02:38 PM
leonidas   I feel great while doing so :D and I have already...   Apr 24 2007, 08:55 AM
Sikret   I feel great while doing so :D and I have alread...   Apr 24 2007, 01:08 PM
Roy   4- Improved TOB Final battle at throne of Bhaal ...   Apr 28 2007, 09:21 PM
Sikret   [quote name='Sikret' post='21527' date='Apr 15 20...   Apr 30 2007, 12:27 PM
luan   Finally was able to register on these forums (didn...   May 3 2007, 06:38 AM
Sikret   Welcome to BWL, luan! And thanks for your very...   May 3 2007, 12:49 PM
thetruth   Welcome to the BWL forums luan :) I did imme...   May 3 2007, 05:44 PM
luan   That was the original plan since last year I play...   May 3 2007, 11:03 PM
Sikret   Perhaps I'll try a very unique character to r...   May 4 2007, 10:02 AM
luan   Oh no no! I meant it more along the lines of ...   May 4 2007, 03:20 PM
Demivrgvs   The-Bigg made a tweak tha can set difficulty on in...   May 5 2007, 08:03 AM
Clown   Just completed the SOA portion of the game with my...   May 10 2007, 07:24 AM
thetruth   I am sure that in the 5th version of the mod Sikre...   May 10 2007, 03:29 PM
Roy   I thought about the game for a couple days on the ...   Jun 9 2007, 07:57 PM
Roy   Could you add a rod of reversel,one that casts rub...   Jun 11 2007, 01:07 PM
jebu   Mace of Disruption seems too easy to get and upgra...   Sep 24 2007, 08:20 AM
jebu   I know the silver dragon eggs are used for the upg...   Sep 27 2007, 02:33 AM
Arkain   1. You need the blood, not the eggs. 2. You can sa...   Sep 27 2007, 02:27 PM
jebu   I know you can let the eggs be sacrificed, I just ...   Sep 27 2007, 03:02 PM
Raven   @ Arkain In fact jebu is right that you need the ...   Sep 27 2007, 03:38 PM
Arkain   I knew I forgot something... *whistle*   Sep 27 2007, 04:10 PM
Ryel ril Ers   Possible new contents: 1) Improved cowled enforce...   Oct 1 2007, 11:16 AM
Sikret   Thanks for the suggestions, Ryel! 1) Improved...   Oct 1 2007, 11:39 AM
Ryel ril Ers   Thanks for the suggestions, Ryel! 1) Improved...   Oct 1 2007, 07:32 PM
Sikret   The vampire lord and the vampire of the twisted ru...   Oct 2 2007, 06:56 AM
JohnGalt   Similiarly to what the previous poster suggested a...   Oct 1 2007, 04:15 PM
luan   I noticed DavidW released version 1 for his SCSII ...   Oct 16 2007, 12:09 PM
Sikret   It's a bad comparison, luan! IA is much mo...   Oct 16 2007, 01:00 PM
lroumen   Sikret, I think Exnem's Vault also uses an ite...   Oct 16 2007, 01:27 PM
Sikret   Sikret, I think Exnem's Vault also uses an ite...   Oct 16 2007, 01:40 PM
lroumen   No, I was indeed referring to version 5. I thought...   Oct 16 2007, 02:01 PM
Shaitan   Actually iitems adds items to random creatures at ...   Oct 16 2007, 04:10 PM
DavidW   I seem to recall there's an item randomiser in...   Oct 16 2007, 06:57 PM
Sikret   Actually iitems adds items to random creatures at ...   Oct 17 2007, 07:40 AM
Sikret   [quote name='Shaitan' post='26093' date='Oct 16 20...   Oct 18 2007, 06:20 PM
luan   Random suggestion: some sort of incentive(aside fr...   Oct 17 2007, 08:54 AM
Sikret   The spellhold's difficulty varies with party...   Oct 17 2007, 09:12 AM
DavidW   At the risk of repetition: Weimer's IWD2 ease-...   Oct 18 2007, 11:35 PM
Sikret   Shuffling different items (axes, daggers, etc) wit...   Oct 19 2007, 12:59 AM
DavidW   Well, ultimately the effect is pretty similar: a g...   Oct 19 2007, 01:44 AM
Sikret   If they are ultimately the same, then I invite eve...   Oct 19 2007, 01:58 AM
DavidW   OK, so maybe this is a communications breakdown - ...   Oct 19 2007, 03:05 PM
Sikret   OK, so maybe this is a communications breakdown - ...   Nov 25 2007, 04:02 PM


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