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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I will start working on IA v6 in July 2008 (I'm too busy till then to add any new major content to the mod, though if we happen to find any glitches or bugs in the current version of the mod, I will be here to fix and release new versions; but working on the nex big new version will be postponed to July) and will probably release it before the end of next year.
thetruth has given very good suggestions to me and we have good plans for IA v6. Other players' feedbacks about the content of the mod will also help me to enhance the mod further. For now the general outline of the new plans for IA v5 is as follows: 1- Adding a very big (huge) quest to the game which will probably contain a number of big quests inside itself. 2- Extended Twisted Rune (new big quest) 3- Expanded Fighter Stronghold 4- Improved TOB Final battle at throne of Bhaal 5- Expanded Druid Stronghold. I will write more (and will add many more new features) as soon as we start working on it and I will pin this topic at that time. For now, I just wanted to say that we have our plans and new ideas for future and that you (everyone) should not hesitate to send me your suggestions for new quests/features to be added to the next version of the mod. This mod belongs to all who love it. (Of course, to be able to give good suggestions, you will probably need to play the current version of the mod completely for a couple of times with different classes and protagonists to see all of the existent features of the mod.) Cheers This post has been edited by Sikret: Oct 14 2007, 11:38 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 68 Joined: 11-April 07 ![]() |
I thought about the game for a couple days on the way to work and that Sikret
wants to chage the entire final battle.Anyway I think a lot can be added to the TOB beccause the plot is basicly linear hack and slash. The protagonist goes to a few talking statues,hears a prophecy,and than thrown to a battle after battle after battle. Being a candidate to the god of murder job it seems ok What always buged me is that he meets amelysan,hears the prophecy and not for a second realizes what happens until it is spoon fed to him by the deva who brings Mellisan for a chat. Can't a smart/intelligent enough protagonist be able to notice what is going on from the beginning and actually do something instead of waiting for Mellisan to end her plans? Maybe even save Saradush.And all the five,maybe like Balthazar in ascention to get recruited,threatend,geased,make a deal with,or whatever. Illesera:Basily she is the weakest of the five and pretty neutral evil from what I understand.She could be paid enough or at least stay on the side and play dead until the dust clears.Can't she be interrogated at the very least before she is cut to pieces or blown away or whatever? Gromnir:An insane bhall spawn fortifying in saradush hiding from Yaga Shura.And he is orc.And could be made pissed of enough to come fight as an ally aginst Yaga Shura. Yaga Shura:You go and get his heart.Can't you do something creative with him like geas him?Maybe you have to make him vulnurble,weaken him enough and than geas him.Like what Irenicus did to Yoshimo but on the enemy? Sendai:She is a drow and after killing her entire army I guess maybe she will think a little about doing a deal with the protagonist aginst the others. The dragon(forgot the name):He is a dragon.He might be arrogant enough to try use a player charecter. Balthazar:I liked in ascention that a good and charismatic enough protagonist could get him to help and I liked his epiloge in the end and I think it should stay. With all of that you could add an alternative ending like a stalmate or making the final battle one big mayhem where everyone are trying to kill everyone else. Mellisan will be weaker on those circumstances with a lot less bhall esence to steal and maybe making it in an entirely different location. Balthazar got an entire army,monks,mage and stuff.Can't he get a few clerics,summon devas and make a big battle? One thing that I thought missing is the dreams.There was a lot in SOA with Irenicus and Imoen and Bhaal saying I am the essence and stuff. I was never sure if that's irenicus there or the essence talking. Few dream sequences will add a lot with bhaal or the raveger as a contrast to Deva guiding him. Maybe they will open up a new Bhaal powers and add to the character development. I thought about adding big quests that will add more plot basicly. With the dreams the slayer could be made stronger to actually be a viable tactical option to TOB with the risk of becoming to much until in the end Bhaal will return adding a different ending. Maybe a big Legacy of Bhaal quest dealing with the entire god of murder thing and his effects on the realms.Now Bhaal after making all those bhaalspawn didn't think his trusted cleric betray him and have a contigency? Another thing with the protagoist and considering the entire oasis encouter,based of this he should be a little more of a famous figure? And with Caspenar and the Deva he could forge an artifact in the pocket plane. With all this stuff you could put alignment changes depending on choices made during the game leading to different powers. |
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