Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
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#1
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jun 9 2007, 02:46 PM
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#2
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
If noone has any particular reason to disagree, I prefer the "Perfect Camouflage" spell as a replacement for "Project Image". Of course, I will make sure that the spell will not stack with SI. The spell grants Improved Invisibility + Protection from divination spells simultaneously (for 20 rounds) though it won't grant the AC and save bonuses of the oridinary Imp. Invisibility (so there is no need to worry about exploits of casting the new spell together with Imp. Invisibility or with itself cumulatively to have absurdly high AC and save bonuses). A successful remove magic can dispel the effects of the spell as you can't have this spell together with SI:Abjuration. What's everyone's opinion? Any objections or suggestions before I implement the idea and add it to V4.3?
@leonidas I decided to give up the idea of an Improved Mislead spell as it was really problematic. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jun 9 2007, 03:37 PM
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#3
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Premium Member Posts: 305 Joined: 25-February 07 |
If noone has any particular reason to disagree, I prefer the "Perfect Camouflage" spell as a replacement for "Project Image". Of course, I will make sure that the spell will not stack with SI. The spell grants Improved Invisibility + Protection from divination spells simultaneously (for 20 rounds) though it won't grant the AC and save bonuses of the oridinary Imp. Invisibility (so there is no need to worry about exploits of casting the new spell together with Imp. Invisibility or with itself cumulatively to have absurdly high AC and save bonuses). A successful remove magic can dispel the effects of the spell as you can't have this spell together with SI:Abjuration. What's everyone's opinion? Any objections or suggestions before I implement the idea and add it to V4.3? @leonidas I decided to give up the idea of an Improved Mislead spell as it was really problematic. As I pointed out in my previous post, I don't like that idea because I will not give up SI:Abjuration for Perfect Camouflage. For me, this change will be the same as just taking away Project Image and simply serves to further weaken pure mages. I like PI simply because it supplies extra spell power, which means I can have more spells for the very long battles of IA. Even though I have used PI rarely, I hope it's not done away with. |
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Jun 9 2007, 04:42 PM
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#4
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Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK |
As I pointed out in my previous post, I don't like that idea because I will not give up SI:Abjuration for Perfect Camouflage. For me, this change will be the same as just taking away Project Image and simply serves to further weaken pure mages. I like PI simply because it supplies extra spell power, which means I can have more spells for the very long battles of IA. Even though I have used PI rarely, I hope it's not done away with. SI: abjuration is not needed in all battles; there are enough enemies I came across who did not use remove magic very much but would make use of True Sight whenever I cast improved invisibility that SI divination was useful. Although I guess only after fighting a particular mage do you discover whether (s)he uses remove magic much or not - on the first runthrough of a particular battle I would stick to SI abjuration. So I think a spell combining invisibility and SI: div. like this would be useful. Also, Sikret, will you be scripting opponents to cast this new spell (seems like a good idea)? EDIT: I agree though with thetruth's comments in the post below that the spell is a little weak for a level 7. This post has been edited by Raven: Jun 9 2007, 04:46 PM |
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