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May 14 2007, 09:16 AM
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#1
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jun 8 2007, 04:05 PM
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#2
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
If we eventually agree on the main idea of replacing the spell with a new one, I think the new spell can be a near spell of the same school. For example, an improved version of the mislead spell comes to mind. It can be names "Greater Mislead" or "Improved Mislead" or something like that (we can decide its differences with the 6th level spell). Another idea can be the Auramaster's "Perfect Camouflage" spell. I can make a mage version of the spell. A third idea can be a spell which is a mixture of "Imp. Invisiblity + Blur + Mirror Image" all in one package.
All that said, I think our main problem for now is to decide whether we want to replace the spell or not. If we decide that we want, we can think more about the exact features of the new spell. I'm still leaned towards omitting the scrolls rather than replacing the spell, but it's only a slight preferance. I'm open to suggestions. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jun 8 2007, 04:36 PM
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#3
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Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece |
Yes I agree with leonidas. IA has already modified the tough enemies other mods change and since in the next versions almost all of the original game's enemies will be modified I don't think it's a problem to make a new version of the PI. If we eventually agree on the main idea of replacing the spell with a new one, I think the new spell can be a near spell of the same school. For example, an improved version of the mislead spell comes to mind. It can be names "Greater Mislead" or "Improved Mislead" or something like that (we can decide its differences with the 6th level spell). Another idea can be the Auramaster's "Perfect Camouflage" spell. I can make a mage version of the spell. A third idea can be a spell which is a mixture of "Imp. Invisiblity + Blur + Mirror Image" all in one package. Yes having as a base the Mislead clone is good. The name can be again Project Image I don't think that you need to change that (even if it will be an entirely new spell). Or isn't it possible to give an existing name to a new spell? So on this new clone someone will not be able to use the quick-slots, right? Also can you make it impossible to put in a Chain Contigency? Maybe with a similar "mechanism" to that of the SI spell (can't put it in a CC)? But I like also the idea of a spell similar to the "Perfect Camouflage" of the Auramaster. |
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Sikret Unfixed bugs of vanilla game May 14 2007, 09:16 AM
Raven Enemy mages cast Globe of Invulnerability then Spi... May 20 2007, 02:37 PM
Sikret Enemy mages cast Globe of Invulnerability then Sp... May 20 2007, 02:59 PM
Raven
By the way, thanks for sending this report here i... May 20 2007, 03:38 PM
devSin These will always fail. The problem is with the wa... May 20 2007, 03:12 PM
Sikret These will always fail. The problem is with the w... May 20 2007, 03:34 PM
Sikret Barbarian rage's description in the game is am... May 20 2007, 03:53 PM
thetruth
Barbarian rage's description in the game is a... May 21 2007, 01:45 PM
leonidas
I don't think that it can be misinterpreted S... May 21 2007, 02:44 PM
leonidas NEVAZIAH.CRE (the lich you fight in edwin's ne... May 20 2007, 06:01 PM
Sikret NEVAZIAH.CRE (the lich you fight in edwin's n... May 21 2007, 08:41 AM
Sikret The problem is that in other cases (such as Improv... May 21 2007, 03:47 PM
Raven
The problem is that in other cases (such as Impro... May 21 2007, 04:16 PM
thetruth
The problem is that in other cases (such as Impro... May 21 2007, 04:20 PM
Sikret But for the saving throw I am sure that it's a... May 22 2007, 05:46 AM
thetruth
[quote name='thetruth' post='22824' date='May 21 ... May 22 2007, 07:46 AM
Sikret
[quote name='thetruth' post='22824' date='May 21... May 22 2007, 08:20 AM
thetruth
I can change the penalty to saves to a bonus, b... May 22 2007, 08:44 AM
Arkain Although it's another set of rules the Barbari... May 21 2007, 04:37 PM
luan Unrelated to the Barbarian rage discussion:
You c... May 22 2007, 03:51 AM
Sikret Unrelated to the Barbarian rage discussion:
You ... May 22 2007, 05:51 AM
thetruth
Please compare these three stores for me regardin... May 22 2007, 07:57 AM
Sikret
Another merchant who has much better prices than ... May 22 2007, 10:45 AM
thetruth
Well, his prices become good only after he offer... May 22 2007, 11:45 AM
luan Will do, however... where is the Temple of Sekolah... May 22 2007, 06:57 AM
Sikret Will do, however... where is the Temple of Sekola... May 22 2007, 07:05 AM
luan Diamond (1)
With a newly created character, chari... May 22 2007, 07:46 AM
Sikret The numbers generally look pretty consistent.
N... May 22 2007, 08:09 AM
leonidas Just a quickie: Jahiera gets stuck in a dialogue l... May 22 2007, 03:18 PM
luan Diamond (1)
Charisma 15
Reputation 20
Ribald norm... May 22 2007, 10:06 PM
Sikret Thanks, luan! I surveyed all of the game's... May 23 2007, 07:11 AM
luan Just noticed that the Defender of Easthaven +2 tex... May 24 2007, 09:44 PM
leonidas
Just noticed that the Defender of Easthaven +2 te... May 24 2007, 11:02 PM
Noelle Pretty sure there's at least one out there, al... May 25 2007, 06:24 AM
luan http://img74.imageshack.us/img74/2897/29625448my6.... May 25 2007, 06:43 AM
Sikret The posts about Defender of Easthaven were sent to... May 25 2007, 12:34 PM
leonidas There's an issue with the joinable npcs atm. M... May 28 2007, 03:38 PM
Romulas
I was thinking about it, and it seems to me, cha... May 28 2007, 04:26 PM
Raven Re: electrical resistance of Shadow Fiends
Shado... Jun 2 2007, 03:26 PM
Baronius Did you experience or test the problem in practice... Jun 2 2007, 04:27 PM
Raven
Did you experience or test the problem in practic... Jun 2 2007, 04:31 PM
Baronius I see, thanks for the reply. I was looking for you... Jun 2 2007, 04:33 PM
Sikret Baronius is right. Their resistance to electricity... Jun 5 2007, 04:31 PM
Mongerman Planetar spam with project image still works as we... Jun 6 2007, 11:53 PM
thetruth
Planetar spam with project image still works as w... Jun 7 2007, 12:03 AM
Sikret Now, only sorcerers can cast "Project Image... Jun 7 2007, 06:55 AM
Clown Don't think this is a bug as such but realised... Jun 7 2007, 07:52 AM
Sikret Don't think this is a bug as such but realise... Jun 7 2007, 08:10 AM
thetruth No Clown says that a Mage under TT can still cast ... Jun 7 2007, 11:38 AM
Sikret
No Clown says that a Mage under TT can still cas... Jun 7 2007, 03:09 PM
Clown Now, only sorcerers can cast "Project Image... Jun 7 2007, 03:35 PM
coaster I presume the main problem is the player spamming ... Jun 7 2007, 04:01 PM
Arkain I agree with thetruth, coaster and Clown: it's... Jun 7 2007, 05:28 PM
thetruth Yes the problem is not only the Planetars. PI and ... Jun 7 2007, 08:35 PM
leonidas Disabling the ability to stick project image in a ... Jun 7 2007, 10:35 PM
rbeverjr Concerning spamming planetars: I defeated the demo... Jun 8 2007, 02:33 AM
Sikret Even worse, when a projected image uses a scroll, ... Jun 8 2007, 12:56 PM
Sikret What if I leave "Simulacrum" as it is, b... Jun 8 2007, 01:09 PM
leonidas
What if I leave "Simulacrum" as it is, ... Jun 8 2007, 02:14 PM
rbeverjr
What if I leave "Simulacrum" as it is, ... Jun 8 2007, 02:39 PM
thetruth
Simulacrum may not be so much less powerful than ... Jun 8 2007, 04:51 PM
Demivrgvs Is it possible to make quick item slots unusable f... Jun 8 2007, 01:17 PM
Arkain Well, afaik the improved Sendai included in Oversi... Jun 8 2007, 02:23 PM
rbeverjr
If we eventually agree on the main idea of replac... Jun 8 2007, 04:30 PM

Sikret Further, Perfect Camouflage (a very nice spell, by... Jun 8 2007, 04:38 PM

thetruth
Further, Perfect Camouflage (a very nice spell, b... Jun 8 2007, 04:54 PM
Sikret The problem rbeverjr noted is that Perfect camoufl... Jun 8 2007, 05:00 PM
leonidas My favourite solution thus far is the new mislead ... Jun 8 2007, 05:47 PM
Sikret If noone has any particular reason to disagree, I ... Jun 9 2007, 02:46 PM
rbeverjr
If noone has any particular reason to disagree, I... Jun 9 2007, 03:37 PM

Raven
As I pointed out in my previous post, I don't... Jun 9 2007, 04:42 PM
thetruth
If noone has any particular reason to disagree, I... Jun 9 2007, 04:37 PM
Sikret The spell is also a 7th level spell in Auramaster... Jun 9 2007, 05:20 PM
Arkain Mhm... anyone here played IWD?
In D&D 3.X (I... Jun 9 2007, 05:49 PM
thetruth What about adding to the SI:Div. and I.Invisibilit... Jun 9 2007, 06:19 PM
Sikret With the XP cap remover Simulacrum spell is as che... Jun 10 2007, 12:20 PM
Clown Quite like the second option(No Ghost Spiders) the... Jun 10 2007, 02:16 PM
Sikret Quite like the second option(No Ghost Spiders) th... Jun 11 2007, 08:40 AM
coaster The trouble with most summons in IA are that they ... Jun 10 2007, 03:26 PM
thetruth Sikret if you remove both PI and Simulacrum from t... Jun 10 2007, 05:26 PM
leonidas Thetruth speaks the truth, whereas project image i... Jun 10 2007, 10:33 PM
Roy It seems to me that removing the PI and simulcrum ... Jun 11 2007, 01:29 PM
leonidas Hrm yes, losing project image is a big hit for mag... Jun 11 2007, 02:20 PM
Roy
Hrm yes, losing project image is a big hit for ma... Jun 11 2007, 03:21 PM
rbeverjr
Hrm yes, losing project image is a big hit for ma... Jun 11 2007, 03:26 PM
Clown I think we now have a good balance, replacing PI b... Jun 11 2007, 05:14 PM
leonidas Atm sikret is striking up the best balance between... Jun 11 2007, 06:04 PM
Vardaman This isn't a bug but it does annoy me. Could ... Jun 21 2007, 03:05 PM
leonidas
This isn't a bug but it does annoy me. Could... Jun 21 2007, 03:32 PM
thetruth Btw the MoD+1 is +3 enhanced and the MoD+2 is +5 e... Jun 21 2007, 11:57 PM
Arkain Is it possible to do something about the effects o... Jul 6 2007, 11:05 PM
muddymissfit
Is it possible to do something about the effects ... Jul 8 2007, 08:43 AM
thetruth
Is it possible to do something about the effects ... Jul 8 2007, 06:52 PM
Sikret My browser fails to open the link, Arkain!
I... Jul 8 2007, 06:42 AM
Sikret No, they are not fixable.
What I have fixed are t... Jul 8 2007, 09:29 AM
Arkain Hmm... strange that your browser won't open it... Jul 8 2007, 07:18 PM
Ice Mages seem to use their sequencers/triggers even w... Jul 9 2007, 07:53 PM
Stu ...Or when they have a protection from magic scrol... Jul 10 2007, 05:24 AM![]() ![]() |
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