Unfixed bugs of vanilla game, Send them here if you find any |
The Black Wyrm's Lair Terms of Use | Help Search Members Calendar |
Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
Post
#1
|
|
The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
Jun 7 2007, 08:35 PM
Post
#2
|
|
Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece |
Yes the problem is not only the Planetars. PI and Simulacrum ignore generally the summon limit of 5. I guess it happens because the clones are not party members.
Though I am not sure if there is a solution to this. Also PI can be abused more than the Simulacrum since the second is a "level-drained" image of the caster and cannot cast 9 level spells (don't know what happens without the XP CAP though). And of course both can use items/scrolls from the quick-slot. I don't know if it would be possible to make them unable to use the quick-slots like it happens with the Mislead clones. Or if it is doable to make impossible for a Mage to put PIs in a C.Contigency. IMO it is the PI the most cheesy spell since you can make it also to attack physically if you shapechange it. So if you decide to remove something for me it should be only the PI. If we were talking about the original game I wouldn't have any problems at all if you removed both spells from the game, since pure Arcane spell-casters were already too powerful. But in IA these spells cannot be abused so much like before and arcane spell-casters would become even "weaker" without these spells. QUOTE But sorcerers are not that much powerful in IA. They are now far beneath the authority they had in the vanilla game. Don't you agree? Yes but this is true for the other spell-casters as well. Sorcerers would be even more powerful compared to the other Mages if you remove these spells. And since Sorcerers can use these spells the problem remains for those who want to cheat (mod-NPCs or multi-player created Sorcerers). In conclusion Sikret, I believe that if none of the above solutions is possible maybe you should leave the spells (at least the Simulacrum) in the game. Besides the player who wants to cheat will do it anyway. This post has been edited by thetruth: Jun 7 2007, 08:38 PM |
|
|
Lo-Fi Version | Time is now: 8th October 2024 - 08:21 AM |