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> Must forge items
Mongerman
post May 25 2007, 12:23 AM
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Thought I'd start a thread discussing must forge items introduced by IA, so new players can decide where to spend their precious gold on.

Must forge items

1. Boots of impr haste - With belm in off hand, and gauntlets of extraordinary spec, its like having permanent GWW activated! Whats not to like? With these boots, you are free to take multiple critical strikes.

2. Memory of the Apprenti - 3 extra spells per level. With specialist class, thats 4 extra spells per level. You could stand forever in the midst of the most powerfull melee monsters and emerge without a stratch.

3. Holy avenger - When multiple RoR still dont work, never fret, holy avenger is here! Combine with time trap and a WW for extra effectiveness.

4. Improved Cat Figurine - Greater restoration on steriods, without exhausting the user. Enough said.

I havent gotten around to forging more weapons yet,so no opinions there for now.
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Arkain
post Jun 5 2007, 07:46 PM
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From: Germany




Um... neither sarcasm nor negative criticism allowed?
I actually don't really like your methods, mostly those hefty resistances etc., because imho those are, well, (as already mentioned above) "weird". Everyone and their brother got those for apparently no reason. If one's fighting a magical beast such as a dragon because one could argue it's the beasts hide, or it's origin or whatever giving it these bonuses. Sorry but I simply can't imagine why everybody's in the epic levels and got those rather high (or medium, or whatever) resistances to various elements, all sorts of physical damage and magic if not from their equipment. Maybe it's something in the water. Get my point?
Due to you not cheating or doing whatever to make the battles (more) challenging but relying on clever scripts it's getting more interesting from the strategical point of view. The challenge provided is quite nice as it's something different. The "run" I'm doing at the moment will be finished, at last, mostly 'cause one might be sorry if he doesn't finish the IA at least once. Maybe one more or two or...
If you wish, I might give you a review afterwards - as originally planned - but if you don't want to hear it when someone doesn't like everything about the mod, and even DARES to say so: tell me now. Would save me the time needed for writing, although you might wonder about my actual opinion apart from the one presented above.

[edit] Yep, maybe it's a bit overdone wink.gif. But maybe Sikret didn't read the "Fun nevertheless."? tongue.gif
Now, why have I written the post at all? Because those were my first thoughts after some playtime, actually. That it's mostly so hard because the enemies are so much "stronger" (levelwise) it's not funny even more + they get those tough golems or whatever to join the fight. Oh, the golems did me some favor by the way: I'm thinking more about switching weapons, or rather damage types, because it's actually important.
As IA still isn't finished for me the opinion expressed can change, of course, to the direct opposite or whatever. One more reason to keep on playing. [/edit]

This post has been edited by Arkain: Jun 5 2007, 07:55 PM
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thetruth
post Jun 5 2007, 08:14 PM
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QUOTE(Arkain @ Jun 5 2007, 09:46 PM) *

I actually don't really like your methods, mostly those hefty resistances etc., because imho those are, well, (as already mentioned above) "weird".


We have discussed this before.

I agree that humans' resistances can not be "justified", but as I have already said, even the best scripts (and IA does have the most intelligent enemy scripts of any other mod out there - I don't even argue that) is not enough by itself to reach that kind of difficulty level that Sikret and many other players want.

I repeat the difficulty can be sometimes really frustrating, but I think that the players who decide to install IA already know this, so it's the player's decision to play or not with IA.

And besides I think that Sikret has already in mind to do sthg for those players how find IA too difficult. Just have some patience please wink.gif






QUOTE
Yep, maybe it's a bit overdone wink.gif. But maybe Sikret didn't read the "Fun nevertheless."? tongue.gif


Yes I understand, but keep in mind that a page of "negative" comments is not the best for a modder to receive for his work wink.gif .

Especially for someone like Sikret who has dedicated all of his free time for IA (just look guys how many new things has Sikret done only by himself in such a small time-span, from IA3 to IA4 - it's really admirable).

And besides Sikret has already demonstrated that he does pay attention to player's feedback/criticism. IA is based also on that.



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Mongerman   Must forge items   May 25 2007, 12:23 AM
Clown   By the end of TOB I had forged pretty much everyth...   May 31 2007, 08:54 AM
Sikret   News about items in IA v4.3: (I) Usabilities: 1-...   May 31 2007, 03:56 PM
rbeverjr   News about items in IA v4.3: (I) Usabilities: 1...   May 31 2007, 07:01 PM
Sikret   or stick to v. 4.2 for a while. :( This is a ver...   Jun 1 2007, 08:38 AM
rbeverjr   or stick to v. 4.2 for a while. :( This is a ve...   Jun 1 2007, 09:08 PM
Romulas   or stick to v. 4.2 for a while. :( This is a ve...   Jun 3 2007, 04:36 PM
thetruth   2) thetruth longsword: Questionable, I don...   Jun 3 2007, 07:23 PM
Sikret   As for the Boots, for me they shouldn't be in ...   Jun 4 2007, 11:32 AM
Romulas   As for the Boots, for me they shouldn't be in...   Jun 4 2007, 01:55 PM
Arkain   Mhm... may we ask why you decided this? While I ca...   May 31 2007, 07:42 PM
Sikret   I think the justification for denying Holy Avenger...   Jun 1 2007, 07:59 AM
sturmvogel   While I'm still working on my first (buggy) ga...   Jun 4 2007, 07:39 PM
Mongerman   Sikret, any plans on when you are going to release...   Jun 1 2007, 02:11 PM
Sikret   Sikret, any plans on when you are going to releas...   Jun 1 2007, 03:56 PM
GotWangi   Can't say I like these changes either. It feel...   Jun 2 2007, 12:08 AM
thetruth   PS : Off topic, but was the druid spell progressi...   Jun 2 2007, 11:11 PM
Sikret   PS : Off topic, but was the druid spell progress...   Jun 3 2007, 08:58 AM
thetruth   Those who have installed the Unnerfed THAC0 table...   Jun 3 2007, 10:14 AM
Sikret   Those who have installed the Unnerfed THAC0 tabl...   Jun 4 2007, 11:09 AM
thetruth   Just checked my copy of 2nd edition "Player...   Jun 4 2007, 12:01 PM
GotWangi   Ah,that explains it. :D Thanks Sikret.   Jun 3 2007, 09:26 AM
Shaitan   Amen to that   Jun 3 2007, 06:14 PM
rbeverjr   I'm of 2 minds concerning Holy Avenger; so, I ...   Jun 3 2007, 08:25 PM
Sikret   [quote name='Sikret' post='23133' date='Jun 1 200...   Jun 4 2007, 11:43 AM
Sikret   @Romulas There is really little left to be dicuss...   Jun 4 2007, 03:20 PM
Romulas   @Romulas But one other way to think about it is ...   Jun 4 2007, 06:31 PM
Arkain   [...] As for [i]forcing players to play with ran...   Jun 5 2007, 02:46 PM
coaster   I guess the question for me is whether this is a g...   Jun 4 2007, 04:05 PM
rbeverjr   Coaster, I think that greater difficulty is entire...   Jun 4 2007, 04:43 PM
luan   More difficulty! That's why there are pre...   Jun 4 2007, 05:32 PM
Clown   Just like to agree with Sturmvogel on that point a...   Jun 5 2007, 08:48 AM
leonidas   Just like to agree with Sturmvogel on that point ...   Jun 5 2007, 11:51 AM
rbeverjr   I'm not as concerned with the old hats at Impr...   Jun 5 2007, 01:00 PM
Sikret   @Arkain I wonder why you even install and play IA...   Jun 5 2007, 06:29 PM
thetruth   Come on Arkain, now I think that you are exaggerat...   Jun 5 2007, 07:45 PM
Arkain   Um... neither sarcasm nor negative criticism allow...   Jun 5 2007, 07:46 PM
thetruth   I actually don't really like your methods, mo...   Jun 5 2007, 08:14 PM
Sikret   as I have already said, even the best scripts (and...   Jun 6 2007, 06:53 AM
Sikret   Now, as for the boots of Improved Haste, the boots...   Jun 6 2007, 06:57 AM
rbeverjr   Now, as for the boots of Improved Haste, the boot...   Jun 6 2007, 07:32 PM
Belegur   I think the easiest justification for restricting ...   Jun 6 2007, 07:20 AM
Sikret   I think the easiest justification for restricting...   Jun 6 2007, 07:27 AM
Belegur   What I mean is that it is possible (at least in my...   Jun 6 2007, 07:44 AM
Arkain   So, there are others with such a question in mind ...   Jun 6 2007, 07:40 PM
Sikret   Yes, those who have already forged the boots can k...   Jun 7 2007, 06:49 AM
rbeverjr   Yes, those who have already forged the boots can ...   Jun 7 2007, 01:08 PM


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