| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
May 25 2007, 12:23 AM
Post
#1
|
|
|
Forum Member Posts: 99 Joined: 14-October 06 |
Thought I'd start a thread discussing must forge items introduced by IA, so new players can decide where to spend their precious gold on.
Must forge items 1. Boots of impr haste - With belm in off hand, and gauntlets of extraordinary spec, its like having permanent GWW activated! Whats not to like? With these boots, you are free to take multiple critical strikes. 2. Memory of the Apprenti - 3 extra spells per level. With specialist class, thats 4 extra spells per level. You could stand forever in the midst of the most powerfull melee monsters and emerge without a stratch. 3. Holy avenger - When multiple RoR still dont work, never fret, holy avenger is here! Combine with time trap and a WW for extra effectiveness. 4. Improved Cat Figurine - Greater restoration on steriods, without exhausting the user. Enough said. I havent gotten around to forging more weapons yet,so no opinions there for now. |
|
|
|
![]() |
May 31 2007, 03:56 PM
Post
#2
|
|
|
The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
News about items in IA v4.3:
(I) Usabilities: 1- Boots of Improved Haste will be usable only by rangers (rangers are scouts); however, if you upgrade the boots one step further to "Boots of Agility" (see the items file) then it will become usable by all (except monks) again. 2- Flail of Defending and Wounding will be usable only by single class rangers (unlike the boots of Improved Haste, the flail won't be usable by Ranger/Clerics --I have my own justification for this difference). 3- Holy Avenger will not be usable even by thieves who have "Use Any Item" ability. 4- "Judgement Day" and "The Truth" swords will not be usable by Fighter/mages (and other multiclass fighters) any more. Only single class (good) warriors can use them. thetruth had asked this from me even before the release of v4.2 but I had forgot to implement it. Now it is done for v4.3 (II) New item upgrades: 1- Keldorn's armor can be improved. 2- A new item upgrade is added which is specific to Vagrants. (A new armor is added to the game which is only usable by vagrant and stalker. It can be upgraded but only a vagrant protagonist can upgrade it. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
|
May 31 2007, 07:01 PM
Post
#3
|
|
![]() Premium Member Posts: 305 Joined: 25-February 07 |
News about items in IA v4.3: (I) Usabilities: 1- Boots of Improved Haste will be usable only by rangers (rangers are scouts); however, if you upgrade the boots one step further to "Boots of Agility" (see the items file) then it will become usable by all (except monks) again. 2- Flail of Defending and Wounding will be usable only by single class rangers (unlike the boots of Improved Haste, the flail won't be usable by Ranger/Clerics --I have my own justification for this difference). 3- Holy Avenger will not be usable even by thieves who have "Use Any Item" ability. 4- "Judgement Day" and "The Truth" swords will not be usable by Fighter/mages (and other multiclass fighters) any more. Only single class (good) warriors can use them. thetruth had asked this from me even before the release of v4.2 but I had forgot to implement it. Now it is done for v4.3 (II) New item upgrades: 1- Keldorn's armor can be improved. 2- A new item upgrade is added which is specific to Vagrants. (A new armor is added to the game which is only usable by vagrant and stalker. It can be upgraded but only a vagrant protagonist can upgrade it. Personally, I have always thought that the UAI HLA was a bit much any way. Then I met, IA and decided differently. I am disappointed by the first 2 changes because I feel like any class could benefit from the boots of IH (75,000 cheaper than the other boots) and that any class that could use a flail could benefit from the FoDW. I don't particularly like rangers. This rule change will force me to dump the use of FoDW before I really wanted to, or stick to v. 4.2 for a while. |
|
|
|
Jun 1 2007, 08:38 AM
Post
#4
|
|
|
The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
or stick to v. 4.2 for a while. This is a very bad idea. Many more bugs of the original game are fixed in v4.3 (such as the bug with spell shield). Always play IA with its latest version; otherwise, you may face bugs which wouldn't exist in your game if you had upgraded the mod to its latest version. (To be able to use a flail and a pair of boots by a non-ranger character is not so much of a bonus for which you want to stick to v4.2 and miss all of the other new and important changes.) -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
|
Jun 1 2007, 09:08 PM
Post
#5
|
|
![]() Premium Member Posts: 305 Joined: 25-February 07 |
or stick to v. 4.2 for a while. This is a very bad idea. Many more bugs of the original game are fixed in v4.3 (such as the bug with spell shield). Always play IA with its latest version; otherwise, you may face bugs which wouldn't exist in your game if you had upgraded the mod to its latest version. (To be able to use a flail and a pair of boots by a non-ranger character is not so much of a bonus for which you want to stick to v4.2 and miss all of the other new and important changes.) I wonder if it was a bad idea to talk about the virtues of these two items (boots and flails) in the first place. The boots are nice early on to keep improved haste from being dispelled, particularly for those playing a fighter hero. By ToB, it's only a convenience. The flail, on the other hand, is very nice. (So nice that I was hoping to be a good enough tactical player to give it up someday.) I hate to be forced to play a ranger when I don't won't to do so, but I think I'm too poor a player to survive without the uber equipment that Sikret provides. I find my skill to be lacking in some battles - like Yaga-shura (other than the Demon Prince, this battle is the first real frustration since the underdark). Apparently, I need this uber equipment to survive - at least until I learn better tactics. I also wanted to avoid using the judgment day sword, because I thought it was too powerful - and extremely hard to win too as I found out, but Yaga-Shura has me rethinking that issue... I'll have to think about perhaps sticking to the "bad idea" of v 4.2. Concerning balance and using items to bolster the power of specific classes, I think that's fine. (My gripe is that if anyone should be able to use a weapon, it is the fighter [straight, dual, or multi]. Ranger-only weapons seem weird to me.) Unless fighting demons, I'm not sure that thetruth longsword is a big advantage. On the other hand, the judgment day longsword is huge on balancing the power of the fighter with the fighter-mage. I think the fighter-mage should still have the edge though because he can buff and keep those buffs up with immunity abjuration and spell shield (as well as the tactical advantages of a large array of spells). For this balance to occur; however, the player must be good enough to beat the demon prince. I think I may have to go back to my save game and try some more on that demon prince... |
|
|
|
Mongerman Must forge items May 25 2007, 12:23 AM
Clown By the end of TOB I had forged pretty much everyth... May 31 2007, 08:54 AM
Romulas
or stick to v. 4.2 for a while. :(
This is a ve... Jun 3 2007, 04:36 PM
thetruth
2) thetruth longsword: Questionable, I don... Jun 3 2007, 07:23 PM
Sikret As for the Boots, for me they shouldn't be in ... Jun 4 2007, 11:32 AM
Romulas
As for the Boots, for me they shouldn't be in... Jun 4 2007, 01:55 PM
Arkain Mhm... may we ask why you decided this? While I ca... May 31 2007, 07:42 PM
Sikret I think the justification for denying Holy Avenger... Jun 1 2007, 07:59 AM
sturmvogel While I'm still working on my first (buggy) ga... Jun 4 2007, 07:39 PM
Mongerman Sikret, any plans on when you are going to release... Jun 1 2007, 02:11 PM
Sikret Sikret, any plans on when you are going to releas... Jun 1 2007, 03:56 PM
GotWangi Can't say I like these changes either. It feel... Jun 2 2007, 12:08 AM
thetruth
PS : Off topic, but was the druid spell progressi... Jun 2 2007, 11:11 PM
Sikret
PS : Off topic, but was the druid spell progress... Jun 3 2007, 08:58 AM
thetruth
Those who have installed the Unnerfed THAC0 table... Jun 3 2007, 10:14 AM
Sikret
Those who have installed the Unnerfed THAC0 tabl... Jun 4 2007, 11:09 AM
thetruth
Just checked my copy of 2nd edition "Player... Jun 4 2007, 12:01 PM
GotWangi Ah,that explains it. :D
Thanks Sikret. Jun 3 2007, 09:26 AM
Shaitan
Amen to that Jun 3 2007, 06:14 PM
rbeverjr I'm of 2 minds concerning Holy Avenger; so, I ... Jun 3 2007, 08:25 PM
Sikret [quote name='Sikret' post='23133' date='Jun 1 200... Jun 4 2007, 11:43 AM
Sikret @Romulas
There is really little left to be dicuss... Jun 4 2007, 03:20 PM
Romulas
@Romulas
But one other way to think about it is ... Jun 4 2007, 06:31 PM
Arkain
[...]
As for [i]forcing players to play with ran... Jun 5 2007, 02:46 PM
coaster I guess the question for me is whether this is a g... Jun 4 2007, 04:05 PM
rbeverjr Coaster, I think that greater difficulty is entire... Jun 4 2007, 04:43 PM
luan More difficulty!
That's why there are pre... Jun 4 2007, 05:32 PM
Clown Just like to agree with Sturmvogel on that point a... Jun 5 2007, 08:48 AM
leonidas
Just like to agree with Sturmvogel on that point ... Jun 5 2007, 11:51 AM
rbeverjr I'm not as concerned with the old hats at Impr... Jun 5 2007, 01:00 PM
Sikret @Arkain
I wonder why you even install and play IA... Jun 5 2007, 06:29 PM
thetruth Come on Arkain, now I think that you are exaggerat... Jun 5 2007, 07:45 PM
Arkain Um... neither sarcasm nor negative criticism allow... Jun 5 2007, 07:46 PM
thetruth
I actually don't really like your methods, mo... Jun 5 2007, 08:14 PM
Sikret as I have already said, even the best scripts (and... Jun 6 2007, 06:53 AM
Sikret Now, as for the boots of Improved Haste, the boots... Jun 6 2007, 06:57 AM
rbeverjr
Now, as for the boots of Improved Haste, the boot... Jun 6 2007, 07:32 PM
Belegur I think the easiest justification for restricting ... Jun 6 2007, 07:20 AM
Sikret I think the easiest justification for restricting... Jun 6 2007, 07:27 AM
Belegur What I mean is that it is possible (at least in my... Jun 6 2007, 07:44 AM
Arkain So, there are others with such a question in mind ... Jun 6 2007, 07:40 PM
Sikret Yes, those who have already forged the boots can k... Jun 7 2007, 06:49 AM
rbeverjr
Yes, those who have already forged the boots can ... Jun 7 2007, 01:08 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 17th November 2025 - 09:25 PM |