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> IA and NEJ and gem golems
bruz
post May 27 2007, 10:04 PM
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I have been playing NeJ for the last couple of days and I've noticed that all the Gem golems are gone. The golems add a new level of difficulty to the game so I think they are important

Im using: SoA + ToB + ToB patch 26498 + Baldurdash-WeiDU v1.6.4 + Improved Anvil + NeJ2 v6.9.1

Question: Does NeJ interfere with IA in any way?
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bruz
post May 28 2007, 03:18 PM
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The golem spawns around the planar reactor are like in the original game, a few clay golems and a huge iron golem.
In the fight with the necromancer nothing is summoned.
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Sikret
post May 28 2007, 03:51 PM
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QUOTE(bruz @ May 28 2007, 07:48 PM) *
The golem spawns around the planar reactor are like in the original game, a few clay golems and a huge iron golem.
In the fight with the necromancer nothing is summoned.


Yes, It's a bug. I don't know if NEJ has touched those area scripts or has overwritten my changes to them. Vlad knows better.

This post has been edited by Sikret: May 28 2007, 04:03 PM


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Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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