![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Forum Member Posts: 12 Joined: 18-May 07 ![]() |
I have been playing NeJ for the last couple of days and I've noticed that all the Gem golems are gone. The golems add a new level of difficulty to the game so I think they are important
Im using: SoA + ToB + ToB patch 26498 + Baldurdash-WeiDU v1.6.4 + Improved Anvil + NeJ2 v6.9.1 Question: Does NeJ interfere with IA in any way? |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 12 Joined: 18-May 07 ![]() |
The golem spawns around the planar reactor are like in the original game, a few clay golems and a huge iron golem.
In the fight with the necromancer nothing is summoned. |
|
|
![]()
Post
#3
|
|
![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
The golem spawns around the planar reactor are like in the original game, a few clay golems and a huge iron golem. In the fight with the necromancer nothing is summoned. Yes, It's a bug. I don't know if NEJ has touched those area scripts or has overwritten my changes to them. Vlad knows better. This post has been edited by Sikret: May 28 2007, 04:03 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 9th September 2025 - 09:52 PM |