Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 28 2007, 03:38 PM
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Forum Member Posts: 137 Joined: 11-March 07 |
There's an issue with the joinable npcs atm. Most of them have at least two versions, and depending on the character level of the party leader, you get either a high or low level one.
The thing is, atm, this is easy to exploit. You can just stick yoshimo in charge of your party, and because thieves get levels at the higher rate than usual, you get npcs joining with a disproportionate amount of xp. For example, you can stick yoshimo in charge of your party (or you might be playing a thief as the protagonist) and go save the circus. Seeing as yoshimo will be level 10 or 11, you will get the version of aerie with 400k xp. Same with keldorn and anomen, you can get version of their characters with almost a million xp, by having a thief in charge of your party with 440000 xp (or something). I was thinking about it, and it seems to me, characters you can get immediately such as keldorn or anomen shouldn't have high level versions. Or alternatively the joining level of npcs should be based on total xp rather than character level. But bear in mind it is also possible to exploit this by playing in single player and doing all the easy quests to get your character level up (and then getting all the higher-xp versions on the joinable npcs). Anyway, tell me what you think. |
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