Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 21 2007, 04:37 PM
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany |
Although it's another set of rules the Barbarian Rage's explanation of D&D 3.X clearly states that the raging character gains a bonus to some saving throws and a penalty to his AC: http://www.d20srd.org/srd/classes/barbarian.htm#rage
My idea of a rage is the same as Raven's: the character enters a stage of frenzy, attacking with more strength and brutally. As he is so enraged and focused on... whatever... he is able to withstand the negative effects of certain spells or other magical effects. Due to this the AC penalty occurs: the barbarian attacks with more brutality (strength), has a higher threshold of pain (more con -> HP) etc.. As he ignores most other things than combat and killing he also tends to ignore his defense a bit more, so he may get hit by an attack he might have been able to avoid before (for example: he would have backed off a bit then charged again at the foe, but in this case he simply charged and charged some more so he got hit while relentlessly attacking the opponent). |
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