Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
May 14 2007, 09:16 AM
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
Hi,
If you happen to find any new bugs in the original game which are not yet fixed by IA, please report them to me either via PMs or by sending them here in this thread. Before sending any reports, make sure that you have already installed Baldurdash TOB Fixpack v1.12 (no other fixpacks) as well as the newest version of Improved Anvil. Also, make sure that you have followed IA's installation instructions very precisely. Thanks in advance This post has been edited by Sikret: May 14 2007, 09:29 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 20 2007, 03:34 PM
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The Tactician Distinguished Developer Posts: 7780 Joined: 1-December 05 |
These will always fail. The problem is with the way the engine handles external targets run on the caster -- the ability and effect are set to target elsewhere, but the actual summoning effects "link" back to the caster (out of necessity; the engine needs to target the caster to determine the allegiance of the summoned character). Normally, effects that target self bypass these sorts of resistances, but trying to affect the caster when the caster isn't the target doesn't correctly bypass the immunities (even though the script has it cast on the caster, the engine still treats it differently). I know this. I fixed it but not by changing the spell's target. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 6th October 2024 - 11:13 AM |