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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 2 Joined: 6-August 05 From: Denmark ![]() |
I just found this mod a few weeks ago, and I've been playing this mod for about a week. In my current game I've just left the Underdark with my Evil Party (m/f, Korgan, Edwin, Viconia and Valen(without her lvldrain)) everyone have at least 4-5 high-level abilities and so far I've enjoyed the mod. The scripts are well done and make most battles more challenging. The upgrades are really cool, and the components from “harder” enemies makes them seem deserved.
But even though I like the mod I won't be using it after I'm done with this run-through. This is mainly due to the way you have made the enemies more challenging. You seem to have taken the use of resistances to the hearth, and that is ofcause one way of making the game harder, but I must admit I dislike it. At the moment the only spells Edwin and Viconia gets to cast are “pre-battle-buffs” and dispel effects since almost every (challenging) enemy I'm meeting are very resistant, not only to magic, but to most elemental and magical damage as well. For me that drastically cuts down on the “fun”, since it takes away the “group feel” where every class is needed to win a battle and have something to do during the battle... other then standing in a corner hiding so they won't die. My suggestions to improve the feeling of the mod is to cut down on some of the 100% resistances this mod adds especially on “none-boss-fights” (ie insane dwarf, Firkraag-party ect.) and give them 75% resistances if you still want them to be “hard” or perhaps 50% with one or two 100% so the player have to try a bit before finding the right type of magic. Another way to do it could be to build up the resistances though the use of “forcecast” scripts on certain hp percentages. Ie; the opponent starts with 25% resistances to none melee damage, and then builds up to 50% at 75% hp and so forth. The constant use of regeneration also bugs me a bit, especially in groupbattles where you it foceres you to focus on one target at a time, but it keeps the pressure on the player, since it means no more running out of combat to get healed, and that is a good thing ![]() Well, I think that is about all I have to say, unless I find anything to add at a later time ![]() |
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#2
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
Just successfully completed the post-firkraag adventure, intense! Beat it twice because it was so much fun the first time that I wanted to try different tactics.
[possible spoiler] . . . . . 2nd attempt was slightly cheesy compared to the blitzkrieg of my first attempt. I utilized a time-trap, ran all the way to the back, and exploded the Guildmaster! Haha, the irony of the situation (assassinating the chief assassin) allowed for maximum satisfaction. Now I know that only very, very powerful beings should be immune to time stop, but maybe the guild master should also be immune? He is the head honcho of the assassins for a very powerful organization after all. . . . . . [/possible spoiler] Daystar encounter was also great fun (maybe add a couple Lich since he's lord of the dead?), as was the WK floor one. Noble spider rocks! Well... I guess that wraps it up for Chapter 2, off to save Imoen with my 4+ mil party! ![]() Imoen is going to be like wtf? Edit: Vanya seems to have more tasks, I shall wait a few days ![]() This post has been edited by luan: May 17 2007, 10:19 AM |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
He is the head honcho of the assassins for a very powerful organization after all. He has a boss whom you will meet only if you play a ranger protagonist. ![]() -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 10th September 2025 - 04:39 AM |