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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
The Inquisitor class seems to be a specialized mage killer in the regular game. His quick cast True Seeing and double strength Dispel Magic combined with an unbugged, unnerfed Carsomyr made him a terror to mages. As far as I'm concerned, I'd only choose this class for added challenge in IA. I've got plenty of people who can cast True Seeing, but usually persistent area effect damage spells seem to work better. Dispel Magic isn't as effective as I would like. In the beginning, it seems like the improved opposition is often 20+ levels, and I expect that increases in ToB. That means Dispel Magic at double power can still fail. However, the real problem is Immunity-Abjuration. If not for that, the mage would die quickly anyway. Ruby Ray often isn't a big help unless you can chain it or use several mages, because you must peel back layers of spells to get rid of the immunity abjuration. And I hope that you can't put that spell in a contingency! The nerfed Carsomyr may still be worthwhile, but a fighter-thief would probably be better served through using it than the inquisitor. At least, the fighter-thief has the useful time traps.
Spell strike should work. However, I don't think it defeats Immunity Abjuration in IA even though it belongs to Alteration as well as Abjuration schools. Right? If you are worried about that making things too easy, let Spell Strike work 50% of the time or some such. After all, it is a level 9 spell. Any way, I think it would be nice to make a better mage killer. The Wizard slayer has always been regarded as somewhat of a bad joke and now the inquisitor is not so good in my opinion. I hope Sikret will offer us some tweaks and/or items to enhance these 2 classes in the next edition. |
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#2
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
Hmm... I was just going to reinstall the whole game two minutes ago. You saved me some precious time, now that I know I'm not the only one this had happened to
![]() The sometimes part seems to be true for me as well. As I tested it again without IA I could once remove the SS cast by Irenicus with a simple breach. Seems rather weird to me. You imply you didn't get rid of it, right? So it just ceased to happen with the next game or do you still have this awful problem? Icon: I'm quite sure, that back in the days I first cast this spell there was a shiny moon-shield icon in my character record. Just like the spell's own symbol. [edit] Um... it works. Now. Dunno how long this will last though o.O. I repeated it several times to be sure. Sometimes I have to wait some seconds, but I can - at least - dispel my own SSs -.^ [/edit] This post has been edited by Arkain: May 16 2007, 06:45 PM |
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