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> First IA experience, Thoughts from a new player, and some (hopefully) constructive criticis
Zarion
post May 6 2007, 05:17 PM
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From: Denmark




I just found this mod a few weeks ago, and I've been playing this mod for about a week. In my current game I've just left the Underdark with my Evil Party (m/f, Korgan, Edwin, Viconia and Valen(without her lvldrain)) everyone have at least 4-5 high-level abilities and so far I've enjoyed the mod. The scripts are well done and make most battles more challenging. The upgrades are really cool, and the components from “harder” enemies makes them seem deserved.

But even though I like the mod I won't be using it after I'm done with this run-through. This is mainly due to the way you have made the enemies more challenging. You seem to have taken the use of resistances to the hearth, and that is ofcause one way of making the game harder, but I must admit I dislike it. At the moment the only spells Edwin and Viconia gets to cast are “pre-battle-buffs” and dispel effects since almost every (challenging) enemy I'm meeting are very resistant, not only to magic, but to most elemental and magical damage as well. For me that drastically cuts down on the “fun”, since it takes away the “group feel” where every class is needed to win a battle and have something to do during the battle... other then standing in a corner hiding so they won't die.

My suggestions to improve the feeling of the mod is to cut down on some of the 100% resistances this mod adds especially on “none-boss-fights” (ie insane dwarf, Firkraag-party ect.) and give them 75% resistances if you still want them to be “hard” or perhaps 50% with one or two 100% so the player have to try a bit before finding the right type of magic. Another way to do it could be to build up the resistances though the use of “forcecast” scripts on certain hp percentages. Ie; the opponent starts with 25% resistances to none melee damage, and then builds up to 50% at 75% hp and so forth.

The constant use of regeneration also bugs me a bit, especially in groupbattles where you it foceres you to focus on one target at a time, but it keeps the pressure on the player, since it means no more running out of combat to get healed, and that is a good thing smile.gif.

Well, I think that is about all I have to say, unless I find anything to add at a later time smile.gif, thanks for the mod, and all the hard work put into it.
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luan
post May 16 2007, 08:39 AM
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QUOTE
This is intentional. It has two reasons. One of the reasons is to add to the difficulty of this battle and the second reason has role playing backgrounds. If you have studied about Githyanki culture, you know that Mlars and Hr'a'cknirs are not combar sort of characters, they are artists to make constructions. (You said that your party is overpowered and asked for blocking access to WK till chapter 6 and now you ask to change creatures to make them vulnerable to more offensive spells? Do you now want the game to be easier or more difficult in WK? laugh.gif )


I'd never want it easier! I am unaware of Githyanki culture so that's just my ignorance talking, pardon. However, if they are actively making war machines to obliterate my party, I would consider them hostile creatures! It's like war machine factories, which are the initial targets in war!

Anyhow, I understand your reasoning and won't argue. I did just manage to beat the encounter after luring him out of that chokepoint.

In regards to WK difficulty, my humble opinion is that it requires quite a boost. I don't think a chapter 2 party should have any business in such a high reward area. Note that I have skipped the special encounter on WK 1, and am fully aware that the new dragon is probably going to be a brick wall to stop my momentum. The problem arises in that I could actually get *that* far down there, reaping most of the rewards from WK.

QUOTE
Yes, this is a bug of the original game. Even UmberHulks can cast their Confusions while unconscious. I noticed this bug about a week ago and fixed it in my local version of the mod (will be there in IA v4.3). As I said, it a general bug in the original game. But demons are immune to unconsciousness in Improved Anvil; so this bug should not have occurred for the chromaitc Demon. Have you possibly installed any mods after IA which might have changed things.

To be honest, this was the only encounter where I noticed a Demon rendered unconscious. I was actually so surprised I opened up his file in NearInfinity to check if he was indeed a demon.

I looked through his immunities but I didn't really know what to look for. I saw no protection from spell "emotion" however.

As for mods, I only have bg2 tweak pack (essentially only for the stackable ammo and similar ease-of-use components), unfinished business, quest pack, ascension, and banter pack. I was very careful to follow your installation instructions so I don't really think there is anything that would conflict with the chromatic demon.

Him just falling unconscious really took me by surprise. Though he just as soon stood back up and started swinging for the fences.

This post has been edited by luan: May 16 2007, 08:50 AM
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Posts in this topic
Zarion   First IA experience   May 6 2007, 05:17 PM
Sikret   My suggestions to improve the feeling of the mod ...   May 7 2007, 08:53 AM
rbeverjr   I’ll just park some of my initial impressions in...   May 7 2007, 03:04 PM
thetruth   After leaving the Underdark, I headed to Watche...   May 7 2007, 07:17 PM
leonidas   The problem with stealing from shops is that there...   May 7 2007, 03:27 PM
Razfallow   The problem with stealing from shops is that ther...   May 7 2007, 03:49 PM
Baronius   I know this isn't the reason (or at least not ...   May 7 2007, 06:10 PM
thetruth   I believe that Sikret disabled stealing from shops...   May 7 2007, 06:37 PM
rbeverjr   Of course, shop-lifting is realistic. It happens a...   May 7 2007, 07:07 PM
thetruth   Of course, shop-lifting is realistic. It happens ...   May 7 2007, 07:38 PM
Sikret   I don't think we need to be so concerned in I...   May 8 2007, 07:25 AM
rbeverjr   I don't think we need to be so concerned in ...   May 8 2007, 12:46 PM
leonidas   Hell, it's not even just a matter of realism. ...   May 7 2007, 07:11 PM
thetruth   @Zarion But even though I like the mod I won...   May 7 2007, 07:54 PM
Romulas   So if I might chime in here on the resistance issu...   May 7 2007, 08:51 PM
luan   Really enjoying my first experience with IA so far...   May 9 2007, 02:22 AM
Sikret   Decided to go with: Swashbuckler PC Don't you...   May 10 2007, 04:12 PM
luan   Yes I do! But first I just wanted to try a c...   May 10 2007, 05:46 PM
Sikret   Yes I do! But first I just wanted to try a ...   May 11 2007, 04:45 PM
amendara   Well I joined the forums just to offer my thanks f...   May 10 2007, 02:51 PM
Sikret   Welcome to BWL, Kudos/amendara! Well I joine...   May 10 2007, 03:41 PM
luan   Finished all the quests and boss mobs in chapter I...   May 14 2007, 04:15 AM
Sikret   IA has really improved my tactical playing. I fin...   May 14 2007, 07:50 AM
Mongerman   I can assure you money is not a big problem at the...   May 14 2007, 06:09 AM
luan   It was with Borinall's group. I thought thing...   May 14 2007, 10:13 AM
Sikret   I have a save game that I will play through to exp...   May 14 2007, 10:19 AM
Romulas   Sikret Speaking of mage content, is there anymore...   May 14 2007, 01:24 PM
Sikret   Speaking of mage content, is there anymore after...   May 14 2007, 01:35 PM
luan   Haha oh man... I can get -26 in my game, so I t...   May 14 2007, 06:18 PM
rbeverjr   Copied from a BG2 forum: AC. The game engine coun...   May 14 2007, 07:06 PM
Romulas   Copied from a BG2 forum: AC. The game engine cou...   May 14 2007, 09:56 PM
Sikret   Sorry for the delayed reply. I had somehow missed ...   May 15 2007, 11:13 AM
luan   I guess I engaged the encounter a little too early...   May 15 2007, 04:11 PM
luan   Just maimed the Chromatic Demon. To my surprise he...   May 15 2007, 08:49 PM
Sikret   Just maimed the Chromatic Demon. To my surprise h...   May 16 2007, 08:23 AM
luan   My goodness, just received Vanya's quest. Pret...   May 16 2007, 12:09 AM
luan   Made it down to level 4 in WK. It might be somethi...   May 16 2007, 08:16 AM
Sikret   I'm accumulating experience at a tremendous r...   May 16 2007, 08:31 AM
thetruth   Made it down to level 4 in WK. It might be someth...   May 16 2007, 08:47 AM
luan   I'd never want it easier! I am unaware o...   May 16 2007, 08:39 AM
Sikret   Is Improved Anvil the last mod you have installed,...   May 16 2007, 08:55 AM
luan   Yes, I completely agree. This is more an explorat...   May 16 2007, 08:57 AM
thetruth   For my next run through (IA v5), I'm most li...   May 16 2007, 09:27 AM
Sikret   Btw I think luan is one of the few players who don...   May 16 2007, 09:36 AM
Baronius   Edit: Did you receive my PM? I don't want to s...   May 16 2007, 01:05 PM
luan   Ah, good to know, thanks. Just went through hell...   May 17 2007, 04:51 AM
luan   Just successfully completed the post-firkraag adve...   May 17 2007, 10:07 AM
Sikret   He is the head honcho of the assassins for a very...   May 17 2007, 03:54 PM
thetruth   He is the head honcho of the assassins for a ver...   May 17 2007, 07:14 PM
luan   I think I'm going to have nightmares about cob...   May 18 2007, 01:11 AM
leonidas   Not so much a hint as making it blindingly obvious...   May 18 2007, 01:16 PM
Romulas   Just a few thoughts on the viper queen, a clue as ...   May 18 2007, 05:10 PM
luan   This particular battle also slowed my computer, ...   May 18 2007, 11:14 PM
Sikret   The point of the battle with cobras is that while ...   May 19 2007, 08:25 AM
Romulas   The point of the battle with cobras is that while...   May 19 2007, 03:48 PM
luan   Was finally able to take down the big scary Dracon...   May 20 2007, 06:14 AM
muddymissfit   Um first thoughts? Make teh bad man stop :blink:...   Jun 10 2007, 09:27 AM


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