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> First IA experience, Thoughts from a new player, and some (hopefully) constructive criticis
Zarion
post May 6 2007, 05:17 PM
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From: Denmark




I just found this mod a few weeks ago, and I've been playing this mod for about a week. In my current game I've just left the Underdark with my Evil Party (m/f, Korgan, Edwin, Viconia and Valen(without her lvldrain)) everyone have at least 4-5 high-level abilities and so far I've enjoyed the mod. The scripts are well done and make most battles more challenging. The upgrades are really cool, and the components from “harder” enemies makes them seem deserved.

But even though I like the mod I won't be using it after I'm done with this run-through. This is mainly due to the way you have made the enemies more challenging. You seem to have taken the use of resistances to the hearth, and that is ofcause one way of making the game harder, but I must admit I dislike it. At the moment the only spells Edwin and Viconia gets to cast are “pre-battle-buffs” and dispel effects since almost every (challenging) enemy I'm meeting are very resistant, not only to magic, but to most elemental and magical damage as well. For me that drastically cuts down on the “fun”, since it takes away the “group feel” where every class is needed to win a battle and have something to do during the battle... other then standing in a corner hiding so they won't die.

My suggestions to improve the feeling of the mod is to cut down on some of the 100% resistances this mod adds especially on “none-boss-fights” (ie insane dwarf, Firkraag-party ect.) and give them 75% resistances if you still want them to be “hard” or perhaps 50% with one or two 100% so the player have to try a bit before finding the right type of magic. Another way to do it could be to build up the resistances though the use of “forcecast” scripts on certain hp percentages. Ie; the opponent starts with 25% resistances to none melee damage, and then builds up to 50% at 75% hp and so forth.

The constant use of regeneration also bugs me a bit, especially in groupbattles where you it foceres you to focus on one target at a time, but it keeps the pressure on the player, since it means no more running out of combat to get healed, and that is a good thing smile.gif.

Well, I think that is about all I have to say, unless I find anything to add at a later time smile.gif, thanks for the mod, and all the hard work put into it.
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luan
post May 16 2007, 08:16 AM
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Made it down to level 4 in WK. It might be something to consider to block off access to WK until chapter 6.

I'm accumulating experience at a tremendous rate with relative ease. My characters are around 3.3m a piece, grabbing their first HLAs... and have yet to pay Gaelan! I also now realize just how sickly strong a Swashbuckler is with UAI. I'm running around with a huge damage bonus, permanent 8 attacks a turn via the improved boots of haste, -24ac, and extremely low saving throws... and nearly 50% physical damage resistance from the monk amulet and Jan's armor...

Overpowered!!!

Anyhow, a comment on the Supreme Leader encounter. I think repositioning him further back from the door towards the center of the room would be wise. As it is, the door often obstructs targeting. Additionally, the summons + golems create a chokepoint such that subsequent summons are unreachable and multiply exponentially without any option for recourse.

When I did coerce him to chase me to the center of room, the encounter was much more fluid to execute. However, if he decides to stay near the door, it's pretty much impossible.

Excuse if below is just a bug, but the Mlar and Hr'a'cknir were not triggering hostility when they spawned and remained neutral. This would render them immune to AOE spells and prevented me from reading their condition (injured/near death).

This post has been edited by luan: May 16 2007, 08:31 AM
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Sikret
post May 16 2007, 08:31 AM
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QUOTE(luan @ May 16 2007, 12:46 PM) *

I'm accumulating experience at a tremendous rate with relative ease. My characters are around 3.3m a piece, grabbing their first HLAs... and have yet to pay Gaelan! I also now realize just how sickly strong a Swashbuckler is with UAI. I'm running around with a huge damage bonus, permanent 8 attacks a turn via the improved boots of haste, -24ac, and extremely low saving throws... and nearly 50% physical damage resistance from the monk amulet and Jan's armor...


Many of the most powerful items of IA are not usable by thieves even after they gain the "Use Any Item" ability. The amulet and Jan's armor are not among them though.
QUOTE
Also perhaps consider having the Mlar and Hr'a'cknir summons immediately trigger hostility so that AOE spells can affect them in addition to not constantly having to force manual attack.


This is intentional. It has two reasons. One of the reasons is to add to the difficulty of this battle and the second reason has role playing backgrounds. If you have studied about Githyanki culture, you know that Mlars and Hr'a'cknirs are not combar sort of characters, they are artists to make constructions. (You said that your party is overpowered and asked for blocking access to WK till chapter 6 and now you ask to change creatures to make them vulnerable to more offensive spells? Do you now want the game to be easier or more difficult in WK? laugh.gif )



--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Posts in this topic
Zarion   First IA experience   May 6 2007, 05:17 PM
Sikret   My suggestions to improve the feeling of the mod ...   May 7 2007, 08:53 AM
rbeverjr   I’ll just park some of my initial impressions in...   May 7 2007, 03:04 PM
thetruth   After leaving the Underdark, I headed to Watche...   May 7 2007, 07:17 PM
leonidas   The problem with stealing from shops is that there...   May 7 2007, 03:27 PM
Razfallow   The problem with stealing from shops is that ther...   May 7 2007, 03:49 PM
Baronius   I know this isn't the reason (or at least not ...   May 7 2007, 06:10 PM
thetruth   I believe that Sikret disabled stealing from shops...   May 7 2007, 06:37 PM
rbeverjr   Of course, shop-lifting is realistic. It happens a...   May 7 2007, 07:07 PM
thetruth   Of course, shop-lifting is realistic. It happens ...   May 7 2007, 07:38 PM
Sikret   I don't think we need to be so concerned in I...   May 8 2007, 07:25 AM
rbeverjr   I don't think we need to be so concerned in ...   May 8 2007, 12:46 PM
leonidas   Hell, it's not even just a matter of realism. ...   May 7 2007, 07:11 PM
thetruth   @Zarion But even though I like the mod I won...   May 7 2007, 07:54 PM
Romulas   So if I might chime in here on the resistance issu...   May 7 2007, 08:51 PM
luan   Really enjoying my first experience with IA so far...   May 9 2007, 02:22 AM
Sikret   Decided to go with: Swashbuckler PC Don't you...   May 10 2007, 04:12 PM
luan   Yes I do! But first I just wanted to try a c...   May 10 2007, 05:46 PM
Sikret   Yes I do! But first I just wanted to try a ...   May 11 2007, 04:45 PM
amendara   Well I joined the forums just to offer my thanks f...   May 10 2007, 02:51 PM
Sikret   Welcome to BWL, Kudos/amendara! Well I joine...   May 10 2007, 03:41 PM
luan   Finished all the quests and boss mobs in chapter I...   May 14 2007, 04:15 AM
Sikret   IA has really improved my tactical playing. I fin...   May 14 2007, 07:50 AM
Mongerman   I can assure you money is not a big problem at the...   May 14 2007, 06:09 AM
luan   It was with Borinall's group. I thought thing...   May 14 2007, 10:13 AM
Sikret   I have a save game that I will play through to exp...   May 14 2007, 10:19 AM
Romulas   Sikret Speaking of mage content, is there anymore...   May 14 2007, 01:24 PM
Sikret   Speaking of mage content, is there anymore after...   May 14 2007, 01:35 PM
luan   Haha oh man... I can get -26 in my game, so I t...   May 14 2007, 06:18 PM
rbeverjr   Copied from a BG2 forum: AC. The game engine coun...   May 14 2007, 07:06 PM
Romulas   Copied from a BG2 forum: AC. The game engine cou...   May 14 2007, 09:56 PM
Sikret   Sorry for the delayed reply. I had somehow missed ...   May 15 2007, 11:13 AM
luan   I guess I engaged the encounter a little too early...   May 15 2007, 04:11 PM
luan   Just maimed the Chromatic Demon. To my surprise he...   May 15 2007, 08:49 PM
Sikret   Just maimed the Chromatic Demon. To my surprise h...   May 16 2007, 08:23 AM
luan   My goodness, just received Vanya's quest. Pret...   May 16 2007, 12:09 AM
luan   Made it down to level 4 in WK. It might be somethi...   May 16 2007, 08:16 AM
Sikret   I'm accumulating experience at a tremendous r...   May 16 2007, 08:31 AM
thetruth   Made it down to level 4 in WK. It might be someth...   May 16 2007, 08:47 AM
luan   I'd never want it easier! I am unaware o...   May 16 2007, 08:39 AM
Sikret   Is Improved Anvil the last mod you have installed,...   May 16 2007, 08:55 AM
luan   Yes, I completely agree. This is more an explorat...   May 16 2007, 08:57 AM
thetruth   For my next run through (IA v5), I'm most li...   May 16 2007, 09:27 AM
Sikret   Btw I think luan is one of the few players who don...   May 16 2007, 09:36 AM
Baronius   Edit: Did you receive my PM? I don't want to s...   May 16 2007, 01:05 PM
luan   Ah, good to know, thanks. Just went through hell...   May 17 2007, 04:51 AM
luan   Just successfully completed the post-firkraag adve...   May 17 2007, 10:07 AM
Sikret   He is the head honcho of the assassins for a very...   May 17 2007, 03:54 PM
thetruth   He is the head honcho of the assassins for a ver...   May 17 2007, 07:14 PM
luan   I think I'm going to have nightmares about cob...   May 18 2007, 01:11 AM
leonidas   Not so much a hint as making it blindingly obvious...   May 18 2007, 01:16 PM
Romulas   Just a few thoughts on the viper queen, a clue as ...   May 18 2007, 05:10 PM
luan   This particular battle also slowed my computer, ...   May 18 2007, 11:14 PM
Sikret   The point of the battle with cobras is that while ...   May 19 2007, 08:25 AM
Romulas   The point of the battle with cobras is that while...   May 19 2007, 03:48 PM
luan   Was finally able to take down the big scary Dracon...   May 20 2007, 06:14 AM
muddymissfit   Um first thoughts? Make teh bad man stop :blink:...   Jun 10 2007, 09:27 AM


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