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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
The Inquisitor class seems to be a specialized mage killer in the regular game. His quick cast True Seeing and double strength Dispel Magic combined with an unbugged, unnerfed Carsomyr made him a terror to mages. As far as I'm concerned, I'd only choose this class for added challenge in IA. I've got plenty of people who can cast True Seeing, but usually persistent area effect damage spells seem to work better. Dispel Magic isn't as effective as I would like. In the beginning, it seems like the improved opposition is often 20+ levels, and I expect that increases in ToB. That means Dispel Magic at double power can still fail. However, the real problem is Immunity-Abjuration. If not for that, the mage would die quickly anyway. Ruby Ray often isn't a big help unless you can chain it or use several mages, because you must peel back layers of spells to get rid of the immunity abjuration. And I hope that you can't put that spell in a contingency! The nerfed Carsomyr may still be worthwhile, but a fighter-thief would probably be better served through using it than the inquisitor. At least, the fighter-thief has the useful time traps.
Spell strike should work. However, I don't think it defeats Immunity Abjuration in IA even though it belongs to Alteration as well as Abjuration schools. Right? If you are worried about that making things too easy, let Spell Strike work 50% of the time or some such. After all, it is a level 9 spell. Any way, I think it would be nice to make a better mage killer. The Wizard slayer has always been regarded as somewhat of a bad joke and now the inquisitor is not so good in my opinion. I hope Sikret will offer us some tweaks and/or items to enhance these 2 classes in the next edition. |
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#2
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
I just carry around non-enchanted swords/slings/etc in my weapon quickslots for when the humanoid spell casters start eating through their PfMW scrolls.
I have yet to really see any usage of improved mantles or absolute immunities though (I presume I'll see these after chapter 2), which would be exponentially more difficult. This post has been edited by luan: May 14 2007, 06:25 PM |
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#3
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Forum Member Posts: 86 Joined: 31-October 06 ![]() |
I just carry around non-enchanted swords/slings/etc in my weapon quickslots for when the humanoid spell casters start eating through their PfMW scrolls. I have yet to really see any usage of improved mantles or absolute immunities though (I presume I'll see these after chapter 2), which would be exponentially more difficult. For the standard mage this works pretty well, however through battle reports from a certain someone (looking around), sikret has made some of his more unnatureal monsters immune to +1 weapons, which then defeats the non-magical sword thing. I once slew a dragon with a berzerker dual wielding normal flails, nevertheless the next time I fought that dragon that didn't work. Romulas |
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#4
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I just carry around non-enchanted swords/slings/etc in my weapon quickslots for when the humanoid spell casters start eating through their PfMW scrolls. I have yet to really see any usage of improved mantles or absolute immunities though (I presume I'll see these after chapter 2), which would be exponentially more difficult. For the standard mage this works pretty well, however through battle reports from a certain someone (looking around), sikret has made some of his more unnatureal monsters immune to +1 weapons, which then defeats the non-magical sword thing. I once slew a dragon with a berzerker dual wielding normal flails, nevertheless the next time I fought that dragon that didn't work. Romulas And the same (immunity to normal weapons) applies to liches - which also can't be turned. Demiliches require +4 weapons to hit. I think that invisible stalkers, spirit trolls, and fire and earth elementals are also immune to normal weapons. This post has been edited by rbeverjr: May 14 2007, 10:48 PM |
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