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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
The Inquisitor class seems to be a specialized mage killer in the regular game. His quick cast True Seeing and double strength Dispel Magic combined with an unbugged, unnerfed Carsomyr made him a terror to mages. As far as I'm concerned, I'd only choose this class for added challenge in IA. I've got plenty of people who can cast True Seeing, but usually persistent area effect damage spells seem to work better. Dispel Magic isn't as effective as I would like. In the beginning, it seems like the improved opposition is often 20+ levels, and I expect that increases in ToB. That means Dispel Magic at double power can still fail. However, the real problem is Immunity-Abjuration. If not for that, the mage would die quickly anyway. Ruby Ray often isn't a big help unless you can chain it or use several mages, because you must peel back layers of spells to get rid of the immunity abjuration. And I hope that you can't put that spell in a contingency! The nerfed Carsomyr may still be worthwhile, but a fighter-thief would probably be better served through using it than the inquisitor. At least, the fighter-thief has the useful time traps.
Spell strike should work. However, I don't think it defeats Immunity Abjuration in IA even though it belongs to Alteration as well as Abjuration schools. Right? If you are worried about that making things too easy, let Spell Strike work 50% of the time or some such. After all, it is a level 9 spell. Any way, I think it would be nice to make a better mage killer. The Wizard slayer has always been regarded as somewhat of a bad joke and now the inquisitor is not so good in my opinion. I hope Sikret will offer us some tweaks and/or items to enhance these 2 classes in the next edition. |
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#2
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Forum Member Posts: 86 Joined: 31-October 06 ![]() |
Thanks for the feedback. Just trying to throw out there ways of making the mage battles better.
I am noticeing now with a party of 2 sorcerers and a thief with the HLA of use any items, the 3 of them casting ruby rays it takes 2 castings (6 spells) sometimes to get through and by the time this happens the fighters are in their face anyway. I am just not so sure it is worth it in the later parts of the game. It is worth the time casting the spells when your fighters have worse to hits and AC, taking out the mages is paramount to surviving the encounter. One thing I don't seem to do very well is take down the protection from magic weapons which is done with a dispel magic I believe. I find many times I don't start doing damage till after their 4 or 5 scrolls are used and run out anyway. Romulas |
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