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#1
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
Didn't see an active comprehensive bug thread... If I missed it please delete this topic.
I was very careful about my installation so I don't believe I have any conflicting mods. I noticed you could attack some of the dialog triggered improved NPCs without repercussion. They would stand there while I pound on them, drinking potions until they finally died, never turning hostile. Initiating dialog was the only way to trigger hostility. This occured with Borinall and Samia. I'd imagine this may be the case with other NPCs as well so I'll keep an eye out. |
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#2
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
Alhoon the mindflayer uses the Ogre soundset!
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Alhoon the mindflayer uses the Ogre soundset! It's an original game's issue (not an IA bug). I will fix it though. Thanks. I guess I should create a thread for bugs of the original game as distinct from bugs of IA's content. EDIT: Just created the new thread. This post has been edited by Sikret: May 14 2007, 09:25 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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