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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
The Inquisitor class seems to be a specialized mage killer in the regular game. His quick cast True Seeing and double strength Dispel Magic combined with an unbugged, unnerfed Carsomyr made him a terror to mages. As far as I'm concerned, I'd only choose this class for added challenge in IA. I've got plenty of people who can cast True Seeing, but usually persistent area effect damage spells seem to work better. Dispel Magic isn't as effective as I would like. In the beginning, it seems like the improved opposition is often 20+ levels, and I expect that increases in ToB. That means Dispel Magic at double power can still fail. However, the real problem is Immunity-Abjuration. If not for that, the mage would die quickly anyway. Ruby Ray often isn't a big help unless you can chain it or use several mages, because you must peel back layers of spells to get rid of the immunity abjuration. And I hope that you can't put that spell in a contingency! The nerfed Carsomyr may still be worthwhile, but a fighter-thief would probably be better served through using it than the inquisitor. At least, the fighter-thief has the useful time traps.
Spell strike should work. However, I don't think it defeats Immunity Abjuration in IA even though it belongs to Alteration as well as Abjuration schools. Right? If you are worried about that making things too easy, let Spell Strike work 50% of the time or some such. After all, it is a level 9 spell. Any way, I think it would be nice to make a better mage killer. The Wizard slayer has always been regarded as somewhat of a bad joke and now the inquisitor is not so good in my opinion. I hope Sikret will offer us some tweaks and/or items to enhance these 2 classes in the next edition. |
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#2
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Forum Member Posts: 86 Joined: 31-October 06 ![]() |
This might be a good time to suggest this, and I can say this as after watchers keep I will be ready to leave shadows of amn.
It seems like the theme for these mage battles are always the same, they buff when they see me and I buff before the encounter, then its who can strip away the defenses the fastest. When I played AD&D I came up with sort of a power rating for some spells based on the rules for dispel magic and magic resistence. Mainly the comparison of the level of the caster to the target. This gives advantage to the mage of the higher level. In my opinion a spell like spellstrike (9th level and until HLA came around was supreme) should be able to bring down any protection spells, even SI:abjuration spells. Undoubtedly there will be many pro's and con's for this, however what if the success for these spells depended on the casters level in much the same ways as dispel magic mentioned above. Then the battles would be different in that you would have to use different spells to do the job. As it is, spell strike is a waste to select as ruby ray which is a lower spell can strip out the SI:abjuration. It just doesn't make sense to me that in the power scheme of things concerning magic that you would have to use a lower level spell (in this case many ruby rays) just in order to clear the way for a powerfull spell like spellstrike. The details of this "mage comparison" could be worked out later for instance what spells it would cover and doesn't have to be implemented across the board. I believe in this way the monotony (sp) of the mage battles could be spiced up alittle and made more variable. Romulas |
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