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#1
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
Didn't see an active comprehensive bug thread... If I missed it please delete this topic.
I was very careful about my installation so I don't believe I have any conflicting mods. I noticed you could attack some of the dialog triggered improved NPCs without repercussion. They would stand there while I pound on them, drinking potions until they finally died, never turning hostile. Initiating dialog was the only way to trigger hostility. This occured with Borinall and Samia. I'd imagine this may be the case with other NPCs as well so I'll keep an eye out. |
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#2
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![]() Forum Member Tactical reputation: 2 Posts: 442 Joined: 4-May 07 From: London, England ![]() |
One minor bug with the new item, Hesperus, when it casts its Sunray on hit the character using the sword stops attacking and will not re-start attacking from the same position. I tend to have to move the character or get it to perform some other action before I can get them to start attacking again.
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#3
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Forum Member Posts: 86 Joined: 31-October 06 ![]() |
One minor bug with the new item, Hesperus, when it casts its Sunray on hit the character using the sword stops attacking and will not re-start attacking from the same position. I tend to have to move the character or get it to perform some other action before I can get them to start attacking again. I remember this happening with ia 3.0, so I don't think it is a new problem with ia 4.x. This problem does not show as long as you are fighting with a script, hence probably not too many people have seen it. But, after the sunray goes off you defineately need to retarget your fighter if not using an attack, script. Romulas |
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