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#1
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
Didn't see an active comprehensive bug thread... If I missed it please delete this topic.
I was very careful about my installation so I don't believe I have any conflicting mods. I noticed you could attack some of the dialog triggered improved NPCs without repercussion. They would stand there while I pound on them, drinking potions until they finally died, never turning hostile. Initiating dialog was the only way to trigger hostility. This occured with Borinall and Samia. I'd imagine this may be the case with other NPCs as well so I'll keep an eye out. |
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#2
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
QUOTE Neither I nor any of the testers had such a problem in their games, luan! I think the best thing for you to do is to avoid attacking them and give them time to initiate their dialogues. In my game, you can't even attack Samia before her dialogue, because she initiates dialogue immediately when you are in her line of sight. Send me your Weidu.log file in a PM. Ah, you misinterpret! The ambush works properly. Dialog initiates and her party attacks immediately. The problem occurs when I manually attack Samia while she's a passive NPC questgiver, alone waiting for me to all her dirty work! The situation is the same for Borinall. If I continue the quest normally, dialog gets heated and he attacks immediately. However, if I reply with something to the effect of "oh... I was just wandering around, I'll leave.", Borinall will remain a neutral NPC. He will remain so even if manually attacked. This post has been edited by luan: May 12 2007, 08:54 AM |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Ah, you misinterpret! The ambush works properly. Dialog initiates and her party attacks immediately. The problem occurs when I manually attack Samia while she's a passive NPC questgiver, alone waiting for me to all her dirty work! The situation is the same for Borinall. If I continue the quest normally, dialog gets heated and he attacks immediately. However, if I reply with something to the effect of "oh... I was just wandering around, I'll leave.", Borinall will remain a neutral NPC. He will remain so even if manually attacked. Ah, I see. The problem with Samia was already there in the original game, because I have not touched that part when she is a passive NPC. The problem with Borinall was probably my fault. I will fix them two. Are there any other creatures with a similar problem. I'll be grateful if you report them all. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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