![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Forum Member Posts: 100 Joined: 25-April 07 ![]() |
Didn't see an active comprehensive bug thread... If I missed it please delete this topic.
I was very careful about my installation so I don't believe I have any conflicting mods. I noticed you could attack some of the dialog triggered improved NPCs without repercussion. They would stand there while I pound on them, drinking potions until they finally died, never turning hostile. Initiating dialog was the only way to trigger hostility. This occured with Borinall and Samia. I'd imagine this may be the case with other NPCs as well so I'll keep an eye out. |
|
|
![]() |
![]()
Post
#2
|
|
![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Neither I nor any of the testers had such a problem in their games, luan! I think the best thing for you to do is to avoid attacking them and give them time to initiate their dialogues. In my game, you can't even attack Samia before her dialogue, because she initiates dialogue immediately when you are in her line of sight. Send me your Weidu.log file in a PM.
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 7th June 2025 - 08:59 AM |