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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I will start working on IA v6 in July 2008 (I'm too busy till then to add any new major content to the mod, though if we happen to find any glitches or bugs in the current version of the mod, I will be here to fix and release new versions; but working on the nex big new version will be postponed to July) and will probably release it before the end of next year.
thetruth has given very good suggestions to me and we have good plans for IA v6. Other players' feedbacks about the content of the mod will also help me to enhance the mod further. For now the general outline of the new plans for IA v5 is as follows: 1- Adding a very big (huge) quest to the game which will probably contain a number of big quests inside itself. 2- Extended Twisted Rune (new big quest) 3- Expanded Fighter Stronghold 4- Improved TOB Final battle at throne of Bhaal 5- Expanded Druid Stronghold. I will write more (and will add many more new features) as soon as we start working on it and I will pin this topic at that time. For now, I just wanted to say that we have our plans and new ideas for future and that you (everyone) should not hesitate to send me your suggestions for new quests/features to be added to the next version of the mod. This mod belongs to all who love it. (Of course, to be able to give good suggestions, you will probably need to play the current version of the mod completely for a couple of times with different classes and protagonists to see all of the existent features of the mod.) Cheers This post has been edited by Sikret: Oct 14 2007, 11:38 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() Forum Member Tactical reputation: 2 Posts: 442 Joined: 4-May 07 From: London, England ![]() |
Just completed the SOA portion of the game with my fighter/mage protagonist, not far of with my ranger. Thought the modded fights were a great challenge and the new quests with one notable exception(see below) were really cool.
Anyhow, posting here because it seems to be the place to post requests and suggestions, I have a few, so here goes: Would love to see an improved Bohdi, she always seemed a bit weak to me and especially in a mod like this she ends up being horribly anti-climactic, a truly terrifying Bohdi fight would be cool. An end of chapter fight in the underdark would be nice, perhaps have the demon lord attack you for the eggs and gate in some friends or as has already been suggested gating in a powerful drow war party to prevent your escape. I dont know if this is a good idea or not but from my personal experience watchers keep could do with being a bit tougher. Decided to do this at the end of SOA and rolled through it, well until I hit a big scaly brick wall on the seal level. That fight was truly awesome. I have only one other suggestion and please don't take this the wrong way but would it be possible to do something about the second new windspear quest, just not up there with the quality of the rest of the new material. Well done on a great mod and I can't wait to see the new one, hope my suggestions are constructive. |
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