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> Talking about the first time..., Some questions regarding compatibilities and such
Arkain
post May 8 2007, 03:35 PM
Post #1





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Posts: 154
Joined: 8-May 07
From: Germany




Greetings!

First of all: Hey there, I am new. And happy to have joined the BWL rather than limiting myself to just reading biggrin.gif

...

Ok, now what was my thread about? Ah, right.
I was just thinking about starting a new game, as I finished my M/C. Fun wink.gif. This time I am going to try a F/M/C and as Improved Anvil v4+ requires a new game anyway I could try it as well. Difficult battles and stuff.
Now the problem I have is to decide which things to uninstall from my mod-list, mostly concerning battles, as follows:

Saerileth: Now, do I have to uninstallt it to have no problems or do I have to not have her in my group at all? Though it might be a doubtable question why I should keep a NPC mod if I can't use the NPC biggrin.gif. I rather like her though...

Tactics: Is there anything I can keep? Like "The Ritual" or the F/I in the docks? Or may one of the contents cause problems?

Ascension: Now I *can* leave Demogorgon and the core component (the final battle, that is) untouched but have to uninstall the tougher bhaalspawn, correct?

Kiara and Zaya: First of all it includes some battles in the mod (at least one which needs to be fought and one encounter which can be installed seperately) and more important there is a component for a harder Suldanessalar, consisting of tougher monsters (like mariliths and such instead of... whatever lurked around before). There is a tougher Irenicus at the tree of life component as well. Problems?

Ease of Use: Nothing about compatibility but rather about the readme: "- Wear Magical Armor AND Magic Rings (Recommended)" I always considered this some sort of cheat, or at least cheesy. Care to tell me why it's recommended?

Planar Sphere mod: Well, it's some expanded mage stronghold. IA seems to add some content to this stronghold as well... may there be problems? I guess if so it would be the best way to do the "normal" PS stuff first and do the PS mod content afterwards, correct? Are the new quests (or whatever) avaiable before the regular routine (the disciples, the fanatics... is there anything else?) is finished?

I guess the rest won't cause anything vicious... uh.. I hope biggrin.gif
Now... on to the next questions. Talking about partyplay... I have no clue whom I should take with me, so I hope there are some tipps regarding this topic. I thought about:

F/M/C
Keldorn
Valygar
Cernd
Jan (*sigh*)
In ToB: Irenicus

As I wished for some extra muscle I decided to take Keldorn as he's useful everytime wink.gif. Even more so with the new holy avenger. Or so I hope. Valygar ist one guy I just have to try with TLR installed. Hoping for some interesting banters with Jon. Cernd because I want to take him once... and intend to use the auramaster kit. Jan because Imoen is annoying. As is Nalia. Not because they are so whiny or weak or anything ^^ ... I just love to use traps from time to time or to dispel illusions via a thief. Jan seems to be the only option apart from a multiyplayer character. The problem with this party is that I have no full time mage. Jan is a half time mage and I am a "triple cripple" mage. So until ToB there will be no real mage in the party. Same with cleric btw, but I guess the F/M/C can do it anyway with some help from Cernd. I hope (yep, hoping for many things) biggrin.gif
Next problem: no romance =/. Though the Valygar romance might do the trick. Gonna try it anyway when he's in the party, right? wink.gif
Yet another "next problem" ^^: Weapon profiencies. How the heck should I distribute those? Any tipps? My guess for Keldorn would be to go the two handed weapon way, thus quarterstaffs, halberds, two handed swords and spears. As there are many good swords and halberds etc. around the choice about what to use as the main weapon may be tough, Carsomyr get's boring after a while...
Valygar would be the stealthy guy with katanas to backstab. Well... and then? Long swords? Daggers? Gaaah... *sob* so many choices, so few profiency points.
The F/M/C would go for the blunt weapons of course. So flails and hammers, I guess. Any other ideas? Maybe quarterstaffs because of the SoM? Two weapon style, shield, or two handed weapons (read: quarterstaffs *sigh*)? Somewhat hard to make a choice. For every fighter character... especially when there are sooo many nice upgrades to be done biggrin.gif
Oh, and what about the usual Carsomyr +6 upgrade made by Cespenar? The eye of tyr seems to be something reserved for the old Carsomyr.

This post has been edited by Arkain: May 8 2007, 04:00 PM
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Arkain
post May 8 2007, 08:21 PM
Post #2





Forum Member
Posts: 154
Joined: 8-May 07
From: Germany




QUOTE(Toxeus @ May 8 2007, 06:43 PM) *

QUOTE(Arkain @ May 8 2007, 07:35 PM) *

In ToB: Irenicus

It's good, you'll be the first who will check Longer Road and Improved Anvil for compatibility biggrin.gif Both mods modify Watcher's Keep, so here may be problems.


Oh well, my fears of being the first "tester" of this compatibility became reality laugh.gif. Though my guess it that there won't be problems. The only things TLR adds are some NPCs and items. In fact you talk to the one who gives you the quest, pick up one item from the ground, go for another one (and meet another NPC who will spawn in a special area), fight a bit and get the last one. That's about it. Shouldn't be a great deal. I hope biggrin.gif

QUOTE
QUOTE
Jan because Imoen is annoying. As is Nalia. Not because they are so whiny or weak or anything ^^ ... I just love to use traps from time to time or to dispel illusions via a thief.


Unfortunately, traps suck in IA. Just as backstab. Swashbuckler and sorcerer are much better then mage/thief, but it'll be completely different party smile.gif


Too bad. I love backstab. And traps, though not for nuking, but in a tactical way. Like backstabbing the caster of a waiting group and luring them one by one to the spots where I laid down the traps. Oh and some more backstab after hiding again of course biggrin.gif


QUOTE(thetruth @ May 8 2007, 06:51 PM) *

First of all welcome to the BWL forums Arkain wink.gif


Thanks! wink.gif


QUOTE
About compatibility (Sikret can correct me of course):


QUOTE
Saerileth: Now, do I have to uninstallt it to have no problems or do I have to not have her in my group at all? Though it might be a doubtable question why I should keep a NPC mod if I can't use the NPC biggrin.gif. I rather like her though...


First of all it is incompatible with Kiara and Zaiya mod IIRC, since the latter makes W.Keep unreachable in SoA.
Also there is an incompatibility issue with IA (look at the readme of IA).


Oh well... I had that issue already. They aren't really incompatible. I've played with Saeri and K&Z in the same party (dual romance as well. Heh. ^^). There's only one thing you should keep in mind: you have to CLUAConsole yourself to WK when Saeris quest needs to be done. That's all. Thinking about WK: Saerileth adds an encounter to it's first level.
The readme was the reason for my question by the way wink.gif. As I would like to know whether it's totally incompatible or just incompatible if I have her with me in ToB... or whatever.


QUOTE
QUOTE
Tactics: Is there anything I can keep? Like "The Ritual" or the F/I in the docks? Or may one of the contents cause problems?


I.Ilyich, Ritual, I.Bodhi, Kuroisan, Red-Badge encounter, Improved MaeVar, Lich in the Docks, Fighter/Illusionist in the Docks, Random encounters, smarter Beholders/Mind Flayers/Vampires, Improved N.Forest should be compatible with IA.

That said though I wouldn't recommend the installation of other tactical mods,except from Ascension, with IA (and I am a fan of mods like Tactics etc.).

The reason is that they will make your game much easier with the XP you will gain and with some weapons/items/gold these mods introduce.
(Especially the Random encounters component of Tactics).

Improved Anvil adds more content than any other tactical mod so you will have a "full" game from that point of view.


Mhm... I always found the improved Maevar or Bodhi (for example) to be somewhat enjoyable. I'm sharing your oppinion about the random encounters by the way.


QUOTE
QUOTE
Kiara and Zaya: First of all it includes some battles in the mod (at least one which needs to be fought and one encounter which can be installed seperately) and more important there is a component for a harder Suldanessalar, consisting of tougher monsters (like mariliths and such instead of... whatever lurked around before). There is a tougher Irenicus at the tree of life component as well. Problems?


IA has it's own improved Irenicus at the Tree of Life. Some enemies of Suldanesselar are also improved.
I wouldn't install this mod.


Oh well... the demon prince was insane anyway ^^


QUOTE
QUOTE
Ease of Use: Nothing about compatibility but rather about the readme: "- Wear Magical Armor AND Magic Rings (Recommended)" I always considered this some sort of cheat, or at least cheesy. Care to tell me why it's recommended?


Sikret recommends this component only because enemies of IA use Magical Armor and Rings. Personally I don't use it.


Ah... well... maybe. I'll ask the dice wink.gif


QUOTE
QUOTE
Planar Sphere mod: Well, it's some expanded mage stronghold. IA seems to add some content to this stronghold as well... may there be problems? I guess if so it would be the best way to do the "normal" PS stuff first and do the PS mod content afterwards, correct? Are the new quests (or whatever) avaiable before the regular routine (the disciples, the fanatics... is there anything else?) is finished?


It is compatible if you finish first the improved Mage Stronghold of IA and then start the Planar Sphere mod.
Again here IMO the mod will make your game much easier since you gain some insane amounts of XP/items/scrolls.


Hmm... I enjoy this mod mostly because it makes the mage stronghold more a place of learning with all those apprenti around. Plus the few encounters (and quests) have their own way of humor. I agree on the items etc. though. Especially the spells added by this mod shouldn't be used if one wants to have a challenge at all.


QUOTE
QUOTE

Now... on to the next questions. Talking about partyplay... I have no clue whom I should take with me, so I hope there are some tipps regarding this topic. I thought about:

F/M/C
Keldorn
Valygar
Cernd
Jan (*sigh*)
In ToB: Irenicus



Not bad though a better Mage would make your life easier.
Still doable though (I had only Jan and HaerDalis as mages).

Go for Hammers and Flails for your F/M/C, Katanas and Longswords for Valygar,
2-handed swords/halberds and Longswords for Keldorn.

Generally I prefer dual wielding and I.Haste.
Long Swords and Halberds are very good choices in IA. Also try to give to all your characters PPoints at least to one blunt weapon (immunities of some enemies).


Mhm... we will see biggrin.gif. Should be fun nevertheless. I too prefer I.Haste and dual wielding, but had lots of fun with a F/M wielding quarterstaffs and two handed swords as well. It's somehow a matter of one's own taste. Or something like that.


QUOTE
QUOTE
I just love to use traps from time to time or to dispel illusions via a thief.


Ehm, Detect Illusions has been tweaked to get blocked from SI: Divination, so Keldorn's TS is still the best choice (read carefully the Readme with the Fixes and Tweaks).
Also traps are not so effective anymore. But not Timetraps wink.gif (take many of those).


As you mention this... Nalia becomes quite attractive again. I almost forgot about Keldorn's TS ability (d'oh! -.-) and the tweaked Detect Illusions ability (more d'oh!). As I would have to remove the SI: Divination anyway I could just use Keldorn's TS and be done with it. As picking pockets is even more unattractive with IA and traps lose their potential (except for Timetraps, of course... which I really love by the way wink.gif) Nalia or Imoen might do the thief job as well. So, there you go Jan biggrin.gif. I guess.
And there's a romance for both, which seems to be a better option then the no longer existant Valygar romance (save for Tortured Souls of course. But it may cause problems..).

Oh and concerning "über items" like the acid katana or these boots from the ritual quest... I never use these anyway. Too cheesy. Though I have to admit that I once had a F/M/T dual wield CF and the katana simultaneously dry.gif


[edit] Reading what Sikret just wrote (now I AM typing too slow biggrin.gif) I guess that's it with most of my mod questions. I will inform you if there are any problems concerning IA and PSM or TLR. Might give you mod review as well wink.gif. We will see.
One remaining question though: Do you mean to not install K&Z at all, or to not install the tougher X components? [/edit]

This post has been edited by Arkain: May 8 2007, 08:27 PM
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Arkain   Talking about the first time...   May 8 2007, 03:35 PM
rbeverjr   Some brief comments: If Sikret recommends a mod, ...   May 8 2007, 04:34 PM
Arkain   Well, the problem is that I don't really know ...   May 8 2007, 05:17 PM
rbeverjr   Well, the problem is that I don't really know...   May 8 2007, 05:35 PM
Toxeus   In ToB: Irenicus It's good, you'll be the...   May 8 2007, 06:43 PM
thetruth   First of all welcome to the BWL forums Arkain ;) ...   May 8 2007, 06:51 PM
leonidas   Rule of thumb is, as long as a mod doesn't int...   May 8 2007, 06:54 PM
thetruth   You get those boots in the ritual, for example, t...   May 8 2007, 07:13 PM
Raven   Re: proficiencies and fighters I would recommend ...   May 8 2007, 07:01 PM
rbeverjr   I'll have to agree on the acid katana. That...   May 8 2007, 07:30 PM
thetruth   The boots certainly will help, but then again you...   May 8 2007, 07:43 PM
rbeverjr   The boots certainly will help, but then again yo...   May 8 2007, 10:24 PM
thetruth   Bummer dude, I thought these items may give me an...   May 9 2007, 03:26 AM
Sikret   Welcome to BWL, Arkain! Saerileth: Now, do I...   May 8 2007, 07:40 PM
Arkain   [quote name='Arkain' post='22233' date='May 8 200...   May 8 2007, 08:21 PM
Arkain   *digs sthe thread's grave up* *coughs* Um... ...   May 20 2007, 10:47 PM
Mongerman   1. I believe it is in the room where you fought La...   May 20 2007, 11:40 PM
Arkain   1. Mhm... nothing there iirc. I'll check again...   May 21 2007, 11:53 AM


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