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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 2 Joined: 6-August 05 From: Denmark ![]() |
I just found this mod a few weeks ago, and I've been playing this mod for about a week. In my current game I've just left the Underdark with my Evil Party (m/f, Korgan, Edwin, Viconia and Valen(without her lvldrain)) everyone have at least 4-5 high-level abilities and so far I've enjoyed the mod. The scripts are well done and make most battles more challenging. The upgrades are really cool, and the components from “harder” enemies makes them seem deserved.
But even though I like the mod I won't be using it after I'm done with this run-through. This is mainly due to the way you have made the enemies more challenging. You seem to have taken the use of resistances to the hearth, and that is ofcause one way of making the game harder, but I must admit I dislike it. At the moment the only spells Edwin and Viconia gets to cast are “pre-battle-buffs” and dispel effects since almost every (challenging) enemy I'm meeting are very resistant, not only to magic, but to most elemental and magical damage as well. For me that drastically cuts down on the “fun”, since it takes away the “group feel” where every class is needed to win a battle and have something to do during the battle... other then standing in a corner hiding so they won't die. My suggestions to improve the feeling of the mod is to cut down on some of the 100% resistances this mod adds especially on “none-boss-fights” (ie insane dwarf, Firkraag-party ect.) and give them 75% resistances if you still want them to be “hard” or perhaps 50% with one or two 100% so the player have to try a bit before finding the right type of magic. Another way to do it could be to build up the resistances though the use of “forcecast” scripts on certain hp percentages. Ie; the opponent starts with 25% resistances to none melee damage, and then builds up to 50% at 75% hp and so forth. The constant use of regeneration also bugs me a bit, especially in groupbattles where you it foceres you to focus on one target at a time, but it keeps the pressure on the player, since it means no more running out of combat to get healed, and that is a good thing ![]() Well, I think that is about all I have to say, unless I find anything to add at a later time ![]() |
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Post
#2
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Forum Member Posts: 86 Joined: 31-October 06 ![]() |
So if I might chime in here on the resistance issue.
From the old days of playing dungeons and dragons if you killed a tough enemy you got what made him tough, even more so if the enemy was another NPC. How many times do you face enemies where you have good THAC0 scores and hit very few times, yet when the battle is over the only thing that is yielded is a full set of plate mail, or when you do hit and do 3 or 4 points of damage and the battle is ended and the same thing occurs. I think this is where most of the issues come from, if I am getting pounded by an insane dwarf then I should get more than full platemail and a warhammer +2 or 3. Experience points are good and you defineately get a bunch when you complete the enhanced encounters but that only goes so far at the lower levels of the game, the bottom line is you need attacks and defense, i.e items of some power. IMHO. Romulas |
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Lo-Fi Version | Time is now: 10th September 2025 - 04:34 AM |