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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I will start working on IA v6 in July 2008 (I'm too busy till then to add any new major content to the mod, though if we happen to find any glitches or bugs in the current version of the mod, I will be here to fix and release new versions; but working on the nex big new version will be postponed to July) and will probably release it before the end of next year.
thetruth has given very good suggestions to me and we have good plans for IA v6. Other players' feedbacks about the content of the mod will also help me to enhance the mod further. For now the general outline of the new plans for IA v5 is as follows: 1- Adding a very big (huge) quest to the game which will probably contain a number of big quests inside itself. 2- Extended Twisted Rune (new big quest) 3- Expanded Fighter Stronghold 4- Improved TOB Final battle at throne of Bhaal 5- Expanded Druid Stronghold. I will write more (and will add many more new features) as soon as we start working on it and I will pin this topic at that time. For now, I just wanted to say that we have our plans and new ideas for future and that you (everyone) should not hesitate to send me your suggestions for new quests/features to be added to the next version of the mod. This mod belongs to all who love it. (Of course, to be able to give good suggestions, you will probably need to play the current version of the mod completely for a couple of times with different classes and protagonists to see all of the existent features of the mod.) Cheers This post has been edited by Sikret: Oct 14 2007, 11:38 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
QUOTE But, do you mean that you intend to play a no-reloads game with IA installed? thetruth can say (better than I could) how such a challenge can be difficult. Oh no no! I meant it more along the lines of taking a character with the first stat roll the computer gave me, or with a character that is not created with the "ideal stats" for powergaming. A no reload challenge for my first go with IA would probably be quite a short affair! I believe it's not all about winning nor the endpoint, but rather the journey and process which is most important. The uncertainty of if the protagonist can actually win makes the atmosphere much more exciting, creating a unique experience and story. So when you finally succeed (if you do) in a daunting encounter, there really is a sense of accomplishment. It's dynamic, and as you said, it's realistic. So even if the character doesn't make it to the end, it already had it's own unique journey with a unique ending ![]() QUOTE In IA v3, there were a few battles in which the combat scripts were different in different diffuclty settings of the game; but later I omitted most of them in IA v4 and newer versions and kept the most difficult scripts for all difficulty settings. Ah, I see. That's good because in Ascension or tactics, I always wanted to play against the most difficult scripts. However, this meant having all enemies dealing double damage on Insane which I felt odd. Double damage was fine with boss or epic monsters, but it just felt odd when random smugglers would critical you for 50 damage. Well, I'm glad that I can experience everything on core with IA! Cheers! |
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